![[FREE KJ] Mystic Battleground](/images/script/17455699549-1789377398184.png)
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AxM Anti Camera Shake is a Mystic Battleground script for Roblox, uploaded to ScriptBlox on Sep 14, 2026.
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Early reports0% say it works · 1 report in the last 2 weeks
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Description
Created By AxM
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
-- Unique identifier to ensure we don't stack loops if executed multiple times
local BIND_NAME = "AntiCameraShake_System"
-- Disconnect any existing instances of this script
pcall(function()
RunService:UnbindFromRenderStep(BIND_NAME)
end)
-- Main stabilization logic
local function stabilizeCamera()
-- 1. Force the Humanoid offset to absolute zero
local Character = LocalPlayer.Character
if Character then
local Humanoid = Character:FindFirstChildOfClass("Humanoid")
if Humanoid and Humanoid.CameraOffset ~= Vector3.new(0, 0, 0) then
Humanoid.CameraOffset = Vector3.new(0, 0, 0)
end
end
-- 2. Strip rotational / positional shake offsets from the Camera CFrame
-- This maintains your looking direction (LookVector) but neutralizes rapid jolts
local currentCFrame = Camera.CFrame
local position = currentCFrame.Position
local lookAt = position + currentCFrame.LookVector
-- Reconstruct a clean, unshaken CFrame
Camera.CFrame = CFrame.new(position, lookAt)
end
-- Bind to RenderStep with a priority higher than the internal Roblox camera script (Enum.RenderPriority.Camera.Value is 200)
-- This ensures our script gets the final say right before the frame renders.
local highPriority = Enum.RenderPriority.Camera.Value + 10
RunService:BindToRenderStep(BIND_NAME, highPriority, stabilizeCamera)
print("[Anti-Shake]: High-priority stabilization applied successfully.")
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![[FREE KJ] Mystic Battleground](/images/script/17455699549-1788360657764.png)

