[FREE KJ] Mystic Battleground
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AxM Anti Camera Shake

Mystic Battleground
Abubakr212
Abubakr21210K executions
1 month ago
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AxM Anti Camera Shake is a Mystic Battleground script for Roblox, uploaded to ScriptBlox on Sep 14, 2026.

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0% say it works · 1 report in the last 2 weeks

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Description

Created By AxM

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local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera

-- Unique identifier to ensure we don't stack loops if executed multiple times
local BIND_NAME = "AntiCameraShake_System"

-- Disconnect any existing instances of this script
pcall(function()
    RunService:UnbindFromRenderStep(BIND_NAME)
end)

-- Main stabilization logic
local function stabilizeCamera()
    -- 1. Force the Humanoid offset to absolute zero
    local Character = LocalPlayer.Character
    if Character then
        local Humanoid = Character:FindFirstChildOfClass("Humanoid")
        if Humanoid and Humanoid.CameraOffset ~= Vector3.new(0, 0, 0) then
            Humanoid.CameraOffset = Vector3.new(0, 0, 0)
        end
    end
    
    -- 2. Strip rotational / positional shake offsets from the Camera CFrame
    -- This maintains your looking direction (LookVector) but neutralizes rapid jolts
    local currentCFrame = Camera.CFrame
    local position = currentCFrame.Position
    local lookAt = position + currentCFrame.LookVector
    
    -- Reconstruct a clean, unshaken CFrame
    Camera.CFrame = CFrame.new(position, lookAt)
end

-- Bind to RenderStep with a priority higher than the internal Roblox camera script (Enum.RenderPriority.Camera.Value is 200)
-- This ensures our script gets the final say right before the frame renders.
local highPriority = Enum.RenderPriority.Camera.Value + 10
RunService:BindToRenderStep(BIND_NAME, highPriority, stabilizeCamera)

print("[Anti-Shake]: High-priority stabilization applied successfully.")


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