local cloneref = cloneref or function(x) return x end
local game = cloneref(game)
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local RunService = game:GetService("RunService")
local function fakeKick()
local reasons = {
"Exploit detected: Synapse X",
"Exploit detected: Krnl",
"Exploit detected: Script-Ware",
"Illegal function call detected",
"Remote event abuse detected",
"You have been banned for exploiting",
"Cheating attempt logged",
"Unexpected client behavior"
}
local msg = reasons[math.random(1, #reasons)]
local kickMethods = {
function() game:Shutdown() end,
function() LocalPlayer:Kick(msg) end,
function() game.Players.LocalPlayer:Kick(msg) end,
function() LocalPlayer.PlayerGui:ClearAllChildren() wait(9e9) end,
function() setfpscap(0) wait(9e9) end,
}
kickMethods[math.random(1, #kickMethods)]()
end
RunService.Heartbeat:Connect(function()
if syn then fakeKick() end
if KRNL_LOADED then fakeKick() end
if fluxus then fakeKick() end
if script then fakeKick() end
if getgc then fakeKick() end
if getrenv then fakeKick() end
if hookfunction then fakeKick() end
if newcclosure then fakeKick() end
if setthreadiden*y then fakeKick() end
if setfpscap and getfpscap() > 999 then fakeKick() end
end)
if not game:IsLoaded() then game.Loaded:Wait() end
is this it?
local cloneref = cloneref or function(x) return x end local game = cloneref(game) local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local RunService = game:GetService("RunService") local function fakeKick() local reasons = { "Exploit detected: Synapse X", "Exploit detected: Krnl", "Exploit detected: Script-Ware", "Illegal function call detected", "Remote event abuse detected", "You have been banned for exploiting", "Cheating attempt logged", "Unexpected client behavior" } local msg = reasons[math.random(1, #reasons)] local kickMethods = { function() game:Shutdown() end, function() LocalPlayer:Kick(msg) end, function() game.Players.LocalPlayer:Kick(msg) end, function() LocalPlayer.PlayerGui:ClearAllChildren() wait(9e9) end, function() setfpscap(0) wait(9e9) end, } kickMethods[math.random(1, #kickMethods)]() end RunService.Heartbeat:Connect(function() if syn then fakeKick() end if KRNL_LOADED then fakeKick() end if fluxus then fakeKick() end if script then fakeKick() end if getgc then fakeKick() end if getrenv then fakeKick() end if hookfunction then fakeKick() end if newcclosure then fakeKick() end if setthreadiden*y then fakeKick() end if setfpscap and getfpscap() > 999 then fakeKick() end end) if not game:IsLoaded() then game.Loaded:Wait() end is this it?
@owoqueue no 👍