[🎃HLWN🎃] Evade
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35.0k Executions

Auto Strafe | Speed Multiplier | Open Source

10K executions
Evade
turkishpainter25
turkishpainter25100K executions
2 months ago
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Auto Strafe | Speed Multiplier | Open Source is an Evade script for Roblox, uploaded to ScriptBlox on Aug 28, 2026.

Does it work?

Early reports

100% say it works · 1 report in the last 2 weeks

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Description

- Speed Multiplier - Auto Strafe

View Raw
local plr = game:GetService("Players").LocalPlayer
local repstorage = game:GetService("ReplicatedStorage")

getgenv().Evade = getgenv().Evade or {}
local cfg = getgenv().Evade
cfg.topSpeed = 60
cfg.maxSpeed = 90

local funcs = require(repstorage:WaitForChild("Objects").Game.Character.Client.Movement.MoveFunction.Functions)

local strafeCut, backCut = 0.65, 0.4
local accel, turn = 80, 10
local gain, decay, swingRef = 25, 8, 5
local ease, drag, brake = 70, 18, 200
local scale = 90

local function turnTo(cur, goal, max)
	if goal.Magnitude < 1e-4 then return cur end
	if cur.Magnitude < 1e-4 then return goal.Unit end
	local a, b = cur.Unit, goal.Unit
	local ang = math.acos(math.clamp(a.X * b.X + a.Y * b.Y, -1, 1))
	if ang <= max then return b end
	local side = (a.X * b.Y - a.Y * b.X) >= 0 and 1 or -1
	local c, s = math.cos(max * side), math.sin(max * side)
	return Vector2.new(a.X * c - a.Y * s, a.X * s + a.Y * c)
end

if not getgenv().Evd then
	getgenv().Evd = true

	local spd, extra = 0, 0
	local dir = Vector2.new(0, -1)
	local lastY = 0

	local function step(dt, data, mover, state, grounded)
		if not (mover and mover.BaseMover) then return mover, state end

		local look = data:Get("LookCFrame")
		local input = data:Get("MoveDirection") or Vector3.zero
		local world = look and look:VectorToWorldSpace(input) or input


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