Combat Initiation
2.0k Views
482 Executions

Combat Initation hub script fixed for derpy

Combat Initiation
Peter_Nguyen
Peter_NguyenFirst script
7 months ago
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Combat Initation hub script fixed for derpy is a Combat Initiation script for Roblox, uploaded to ScriptBlox on Apr 1, 2026.

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Description

[ DISCLAIMER : THIS IS NOT MY SCRIPT!! ] -Original link from @derpy but its broken https://scriptblox.com/u/derpy -The code derpy got from: https://raw.githubusercontent.com/vgsfdsd/combatinatation/refs/heads/main/nnnnn

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local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
   Name = "Combat Initation Script (v2.1.3.2)",
   Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
   LoadingTitle = "My back hurts",
   LoadingSubtitle = "updated By nick",
   Theme = "Default", -- Check https://docs.sirius.menu/rayfield/configuration/themes
 
   DisableRayfieldPrompts = false,
   DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
 
   ConfigurationSaving = {
      Enabled = false,
      FolderName = nil, -- Create a custom folder for your hub/game
      FileName = "Big Hub"
   },
 
   Discord = {
      Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
      Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
      RememberJoins = true -- Set this to false to make them join the discord every time they load it up
   },
 
   KeySystem = false, -- Set this to true to use our key system
   KeySettings = {
      Title = "Untitled",
      Subtitle = "Key System",
      Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
      FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
      SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
      GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
      Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
   }
})
 
-- Function to modify tool attributes safely (check both Backpack and equipped tools)
local function modifyToolAttributes(toolName, attributes)
    local player = game.Players.LocalPlayer
    local tool = player.Backpack:FindFirstChild(toolName) or player.Character:FindFirstChild(toolName)
 


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