[GUN-FFA] Da Strike [MOBILE MACRO]
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OP DH CAMLOCK

Da Strike
rayyhittaa
rayyhittaaFirst script
2 years ago
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OP DH CAMLOCK is a Da Strike script for Roblox, uploaded to ScriptBlox on Nov 26, 2024.

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Description

on any da hood game changable key bind

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getgenv().OldAimPart = "HumanoidRootPart"
getgenv().AimPart = "HumanoidRootPart" -- For R15 Games: {UpperTorso, LowerTorso, HumanoidRootPart, Head} | For R6 Games: {Head, Torso, HumanoidRootPart}  
    getgenv().AimlockKey = "x"
    getgenv().AimRadius = 50 -- How far away from someones character you want to lock on at
    getgenv().ThirdPerson = true 
    getgenv().FirstPerson = true
    getgenv().TeamCheck = false -- Check if Target is on your Team (True means it wont lock onto your teamates, false is vice versa) (Set it to false if there are no teams)
    getgenv().PredictMovement = true -- Predicts if they are moving in fast velocity (like jumping) so the aimbot will go a bit faster to match their speed 
    getgenv().PredictionVelocity = 6.612
    getgenv().CheckIfJumped = true
    getgenv().Smoothness = false
    getgenv().SmoothnessAmount = 0.2
 
    local Players, Uis, RService, SGui = game:GetService"Players", game:GetService"UserInputService", game:GetService"RunService", game:GetService"StarterGui";
    local Client, Mouse, Camera, CF, RNew, Vec3, Vec2 = Players.LocalPlayer, Players.LocalPlayer:GetMouse(), workspace.CurrentCamera, CFrame.new, Ray.new, Vector3.new, Vector2.new;
    local Aimlock, MousePressed, CanNotify = true, false, false;
    local AimlockTarget;
    local OldPre;
 
 
 
    getgenv().WorldToViewportPoint = function(P)
        return Camera:WorldToViewportPoint(P)
    end
 
    getgenv().WorldToScreenPoint = function(P)
        return Camera.WorldToScreenPoint(Camera, P)
    end
 
    getgenv().GetObscuringObjects = function(T)
        if T and T:FindFirstChild(getgenv().AimPart) and Client and Client.Character:FindFirstChild("Head") then 
            local RayPos = workspace:FindPartOnRay(RNew(
                T[getgenv().AimPart].Position, Client.Character.Head.Position)
            )
            if RayPos then return RayPos:IsDescendantOf(T) end
        end
    end
 
    getgenv().GetNearestTarget = function()
        -- Credits to whoever made this, i didnt make it, and my own mouse2plr function kinda sucks


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rayyhittaaUploader2 years ago(edited)

works on any DH game

1