DOORS: Rooms+
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1.4k Executions

Doors rooms plus menu

DOORS: Rooms+
dimakopeeyka
dimakopeeykaFirst script
3 months ago
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Doors rooms plus menu is a DOORS: Rooms+ script for Roblox, uploaded to ScriptBlox on Aug 8, 2026.

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Description

A very dumb script: -esp monster coins knobs battery and bandage -auto interact -notification of entities

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local _G = getgenv and getgenv() or _G
_G.AutoInteractEnabled = true
_G.NotificationEnabled = true
_G.ESPEnabled = true
_G.TargetSpeed = 16
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Parent = PlayerGui
ScreenGui.ResetOnSpawn = false
local MainFrame = Instance.new("Frame")
MainFrame.Parent = ScreenGui
MainFrame.Size = UDim2.new(0, 160, 0, 245)
MainFrame.Position = UDim2.new(0.05, 0, 0.3, 0)
MainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
MainFrame.Active = true
local function makeDraggable(frame)
local dragging, dragInput, dragStart, startPos
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then dragging = false end
end)
end
end)
frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
local delta = input.Position - dragStart
frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)


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