DOORS 🚨
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Key System

R4NS0M Hub

DOORS 🚨
Ransomtuff
RansomtuffFirst script
6 days ago

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Description

R4NS0M CD-1 | Doors Script Hub (v1.0.0) by Team CHX lua loadstring(game:HttpGet("https://api.obscuravm.com/scripts/2242844724929357263"))() Built for Doors. It figures out which mode you're in (Hotel, Mines, Backdoor, Outdoors, Archives, Stairwell, Rooms, Fools) and only loads what that mode needs, so the menu stays clean. If the mode changes mid-run, it adjusts on its own. Works on mobile too. ESP - Doors (shows when locked), Dupe fake doors, stairs and ladders - Gold, keys, fuses, chests, drawers, lockers, toolboxes - Items with a filter, plus separate ESP for Stardust, Glitch Fragment, Scanner Module and Lotus Petals - Hiding spots, levers, library books, breaker poles, Sally's toy - Stairwell: emergency exit, shopping cart, depot - 50+ entities, filtered per mode (Rush, Ambush, Seek, Figure, Eyestalk, A-60, A-120, Stem, Hijack, Crusher and more) - Other players - Per-category colors and tracers, plus distance, text size, font and fill options - One-click presets for the current mode Player - Speed, jump power, infinite jump, slide, fly, noclip - Fullbright and no fog Automation - Instant proximity prompts - Auto interact with an ignore list - Library code, minecart, Dam Seek and Cringle helpers - Auto heartbeat minigame - Dedicated Archives and Stairwell tabs Anticheat - Anticheat manipulator, position and crouch spoof - Void guard - Floating buttons for mobile Antis - Bypasses for Giggle, Dupe, Eyes, Lookman, Gloombat eggs, Seek obstructions, Vacuum, killbricks, Seeking Wall, Snare, Banana and Jeff - Remove Screech, Halt, A-90, Dread, Surge, Figure and more - No damage options, auto revive, Figure godmode Alerts - Entity notifications styled like the Doors achievement popup, with sound and per-entity filters - Short tips for each entity (like "hide now" for Rush) - Item, library code and Ransom alerts Extras - Every key and floating button can be rebound - Save and load configs - Debug tools that copy game info and nearby objects, so you can report anything the ESP misses

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