DOORS HARDCORE 👁️
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Spawn Notifier

DOORS HARDCORE 👁️Uploaded by
5 months ago
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Description

Always know when an entity is coming with this keyless notifier script. It works in Doors Hardcore and Original Undetected entities (under development): Screech Lookman Surge Monument A-120 (Doors Original) Jeff The Killer

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Edited By: XT44_Scripts Download


Comments
3
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TheScripterMan 2 months ago
first doors hardcore script i could find, tysm
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Iamjennymod 2 weeks ago
works pretty well update this to add more en*ies like lookman adn stuff but overall dang bro
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Mihkeltoomasanier 1 week ago
Made a little updated twist like a small update: local CoreGui = game:GetService("CoreGui") if CoreGui:FindFirstChild("QXNzZXRz") then CoreGui["QXNzZXRz"]:Destroy() end -- YOUR SOUND *ET HANDLING STRUCTURE local *etsFolder = Instance.new("Folder") *etsFolder.Name = "QXNzZXRz" *etsFolder.Parent = CoreGui local AlertSound = Instance.new("Sound") AlertSound.Name = "Alert" AlertSound.SoundId = "rbx*etid://139302680939651" AlertSound.PlaybackSpeed = 1.5 AlertSound.Volume = 0.45 AlertSound.Parent = *etsFolder local Reverb = Instance.new("ReverbSoundEffect") Reverb.DecayTime = 1 Reverb.Density = 1 Reverb.Diffusion = 1 Reverb.DryLevel = -6 Reverb.WetLevel = 0 Reverb.Parent = AlertSound En*yNames = { "A60", "monster2", -- A-200 "A120", -- A-120 "AmbushMoving", "RushCounterpart", -- Cease "Deer God", "Frostbite", "ReboundMoving", "Death", -- Ripper "RushMoving", "Silence", "Eyes", "BackdoorRush" -- Blitz } local StarterGui = game:GetService("StarterGui") function SendAlert(*le, Content, PlaySound) StarterGui:SetCore("SendNotification", { ["*le"] = *le, ["Text"] = Content }) if PlaySound then AlertSound.TimePosition = 0 AlertSound:Play() end end SendAlert("En*y Notifier Loaded", "Successfully loaded and executed script version 1.12042026", false) -- SPAWN DETECTION workspace.ChildAdded:Connect(function(Added) if table.find(En*yNames, Added.Name) then if Added.Name == "A60" then SendAlert("A-60", "A-60 S*ed!", true) elseif Added.Name == "monster2" then SendAlert("A-200", "A-200 S*ed!", true) elseif Added.Name == "A120" then SendAlert("A-120", "A-120 S*ed!", true) elseif Added.Name == "AmbushMoving" then SendAlert("Ambush", "Ambush S*ed!", true)
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