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Spawn Notifier
DOORS HARDCORE 👁️Uploaded by 5 months ago
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Always know when an entity is coming with this keyless notifier script. It works in Doors Hardcore and Original Undetected entities (under development): Screech Lookman Surge Monument A-120 (Doors Original) Jeff The Killer
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3

Online
TheScripterMan 2 months ago
first doors hardcore script i could find, tysm
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Iamjennymod 2 weeks ago
works pretty well update this to add more en*ies like lookman adn stuff but overall dang bro
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Mihkeltoomasanier 1 week ago
Made a little updated twist like a small update: local CoreGui = game:GetService("CoreGui")
if CoreGui:FindFirstChild("QXNzZXRz") then
CoreGui["QXNzZXRz"]:Destroy()
end
-- YOUR SOUND *ET HANDLING STRUCTURE
local *etsFolder = Instance.new("Folder")
*etsFolder.Name = "QXNzZXRz"
*etsFolder.Parent = CoreGui
local AlertSound = Instance.new("Sound")
AlertSound.Name = "Alert"
AlertSound.SoundId = "rbx*etid://139302680939651"
AlertSound.PlaybackSpeed = 1.5
AlertSound.Volume = 0.45
AlertSound.Parent = *etsFolder
local Reverb = Instance.new("ReverbSoundEffect")
Reverb.DecayTime = 1
Reverb.Density = 1
Reverb.Diffusion = 1
Reverb.DryLevel = -6
Reverb.WetLevel = 0
Reverb.Parent = AlertSound
En*yNames = {
"A60",
"monster2", -- A-200
"A120", -- A-120
"AmbushMoving",
"RushCounterpart", -- Cease
"Deer God",
"Frostbite",
"ReboundMoving",
"Death", -- Ripper
"RushMoving",
"Silence",
"Eyes",
"BackdoorRush" -- Blitz
}
local StarterGui = game:GetService("StarterGui")
function SendAlert(*le, Content, PlaySound)
StarterGui:SetCore("SendNotification", {
["*le"] = *le,
["Text"] = Content
})
if PlaySound then
AlertSound.TimePosition = 0
AlertSound:Play()
end
end
SendAlert("En*y Notifier Loaded", "Successfully loaded and executed script version 1.12042026", false)
-- SPAWN DETECTION
workspace.ChildAdded:Connect(function(Added)
if table.find(En*yNames, Added.Name) then
if Added.Name == "A60" then
SendAlert("A-60", "A-60 S*ed!", true)
elseif Added.Name == "monster2" then
SendAlert("A-200", "A-200 S*ed!", true)
elseif Added.Name == "A120" then
SendAlert("A-120", "A-120 S*ed!", true)
elseif Added.Name == "AmbushMoving" then
SendAlert("Ambush", "Ambush S*ed!", true)


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