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Silent Aim Keyless
D-DAYUploaded by 3 months ago
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DISCLAIMER: Do NOT excessively abuse the silent aim as the server may flag you for suspicious activity leading to a kick! This is a basic silent aim for https://www.roblox.com/games/901793731/D-DAY. Please note that your executor must at least support hookfunction and require. Tags: d day silent aim keyless aimbot bot
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Temperest 3 months ago
if not game:IsLoaded() then game.Loaded:Wait(); end;
local cloneref = cloneref or function(i: Instance) return i; end;
local clonefunction = clonefunction or function(f: (...any) -> (...any)) return f; end;
local newcclosure = newcclosure or clonefunction;
local executor = (identifyexecutor and select(2, pcall(identifyexecutor))) and identifyexecutor() or "Your executor";
local SG = loadstring(game:HttpGet("https://raw.githubusercontent.com/sneekygoober/sneeky-s-notifications/refs/heads/main/main.luau"))();
if not (hookfunction and require) then
local err = executor .. " is missing " .. (not hookfunction and "hookfunction " or "") .. (not require and "require" or "");
SG["error"](err);
return error(err);
end;
local RS: ReplicatedStorage = cloneref(game:GetService("ReplicatedStorage"));
local Players: Players = cloneref(game:GetService("Players"));
local UIS: UserInputService = cloneref(game:GetService("UserInputService"));
local plr = Players.LocalPlayer;
local cam = workspace.CurrentCamera;
local s, raycast = pcall(require, RS.Modules.Universal.Raycast);
if not s then
return warn(executor .. " returned an error while trying to require RS.Modules.Universal.Raycast:\n" .. raycast);
end;
local rp = RaycastParams.new();
rp.FilterType = Enum.RaycastFilterType.Exclude;
rp.IgnoreWater = true;
local isVisible = function(part: BasePart, origin: Vector3): (boolean, Instance?)
local char = plr.Character;
if not (char and part) then return false, nil; end;
rp.FilterDescendantsInstances = {char};
local dir = part.Position - origin;
local result: RaycastResult = workspace:Raycast(origin, dir, rp);
if not result then return true, nil; end;
if result.Instance:IsDescendantOf(part.Parent) then
return true, result.Instance;
Temperestif not game:IsLoaded() then game.Loaded:Wait(); en...
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sneakygoober 3 months ago
@Temperest ?
![[🎉 RELEASE] Anime Astral Simulator](/images/script/113236157544232-1780333729144.png)
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