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D-DAY
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Silent Aim Keyless

D-DAYUploaded by
3 months ago
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Description

DISCLAIMER: Do NOT excessively abuse the silent aim as the server may flag you for suspicious activity leading to a kick! This is a basic silent aim for https://www.roblox.com/games/901793731/D-DAY. Please note that your executor must at least support hookfunction and require. Tags: d day silent aim keyless aimbot bot

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Edited By: sneakygoober Download


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2
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Temperest 3 months ago
if not game:IsLoaded() then game.Loaded:Wait(); end; local cloneref = cloneref or function(i: Instance) return i; end; local clonefunction = clonefunction or function(f: (...any) -> (...any)) return f; end; local newcclosure = newcclosure or clonefunction; local executor = (identifyexecutor and select(2, pcall(identifyexecutor))) and identifyexecutor() or "Your executor"; local SG = loadstring(game:HttpGet("https://raw.githubusercontent.com/sneekygoober/sneeky-s-notifications/refs/heads/main/main.luau"))(); if not (hookfunction and require) then local err = executor .. " is missing " .. (not hookfunction and "hookfunction " or "") .. (not require and "require" or ""); SG["error"](err); return error(err); end; local RS: ReplicatedStorage = cloneref(game:GetService("ReplicatedStorage")); local Players: Players = cloneref(game:GetService("Players")); local UIS: UserInputService = cloneref(game:GetService("UserInputService")); local plr = Players.LocalPlayer; local cam = workspace.CurrentCamera; local s, raycast = pcall(require, RS.Modules.Universal.Raycast); if not s then return warn(executor .. " returned an error while trying to require RS.Modules.Universal.Raycast:\n" .. raycast); end; local rp = RaycastParams.new(); rp.FilterType = Enum.RaycastFilterType.Exclude; rp.IgnoreWater = true; local isVisible = function(part: BasePart, origin: Vector3): (boolean, Instance?) local char = plr.Character; if not (char and part) then return false, nil; end; rp.FilterDescendantsInstances = {char}; local dir = part.Position - origin; local result: RaycastResult = workspace:Raycast(origin, dir, rp); if not result then return true, nil; end; if result.Instance:IsDescendantOf(part.Parent) then return true, result.Instance;
Temperest's profile pictureTemperestif not game:IsLoaded() then game.Loaded:Wait(); en...
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sneakygoober 3 months ago
@Temperest ?
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