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Description
This "vulnerability" allows you to clone another player's inventory. To do this, you should be hungry, and the target should have food. How this works: game.ReplicatedStorage.GameRemotes.ConsumeItem takes inventory and slot arguments, but it doesn't check if is it a correct inventory, so we can give another player's inventory. The server script does this job(decreasing food count and decreasing your hunger), but always saves these changes to our inventory. Additionally, the target's food will be decreased because you literally ate it.




![[🎉 RELEASE] Anime Astral Simulator](/images/script/113236157544232-1780333729144.png)
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