[Console] Crush Depth 🌊
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481 Executions

nofog see leviathan

Crush Depth
hollowtale03589
hollowtale03589Published 5
3 months ago
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nofog see leviathan is a Crush Depth script for Roblox, uploaded to ScriptBlox on Jul 23, 2026.

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Description

nofog see leviathan is a script that compares to a lot of others: it is free it is keyless and it is GOOD. most scripts on this platform for this game are autofarms. this script, makes you able to see things that you previously couldnt. hear a leviathan? you can see it. cant find a loot island? its now there. NOTES: this game has a super low render distance so you may see leviathans pop out and into existence. if a leviathan dissapears it is GONE. while script is running you MAY lag. you can load it above water and on the surface DISCLAIMER: you can still die. upon loading you may crash. you have to go 50 meters down for it to activate ENJOY :)

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local 
 Workspace = game:GetService("Workspace")
local Lighting = game:GetService("Lighting")

Workspace.Terrain.WaterTransparency = 1 
Workspace.Terrain.WaterColor = Color3.fromRGB(255, 255, 255) 
Workspace.Terrain.WaterWaveSize = 0
Workspace.Terrain.WaterWaveSpeed = 0

local camera = Workspace.CurrentCamera
for _, v in pairs(camera:GetChildren()) do
    if v:IsA("PostEffect") or v:IsA("ColorCorrectionEffect") or v:IsA("Atmosphere") then
        v:Destroy()
    end
end

if _G.OceanClearLoop then _G.OceanClearLoop:Disconnect() end
_G.OceanClearLoop = game:GetService("RunService").RenderStepped:Connect(function()
    Workspace.Terrain.WaterTransparency = 1
    Workspace.Terrain.WaterColor = Color3.fromRGB(255, 255, 255)
    
    local cc = camera:FindFirstChildOfClass("ColorCorrectionEffect") or Lighting:FindFirstChildOfClass("ColorCorrectionEffect")
    if cc then
        cc.Brightness = 0.1
        cc.Contrast = 0.1
        cc.Saturation = -0.5 
        cc.Tint = Color3.fromRGB(255, 255, 255)
    end
end)

local Lighting = game:GetService("Lighting")


for _, v in pairs(Lighting:GetChildren()) do
    if v:IsA("ColorCorrectionEffect") or v:IsA("Atmosphere") or v:IsA("DepthOfFieldEffect") then
        v:Destroy()
    end
end

Lighting.FogEnd = 999999


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