I did not make this. You can get this script by using Remote Spy.
spawn(function() while true do local args = { [1] = math.huge } game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("GiveCash"):FireServer(unpack(args)) wait() end end) -- countdown exemple: wait(0.1) -- wait(100) end end) -- @AladinSverkel
and soldiers
do one for skulls
Bro please post a tutorial cause I got the files downloaded and all the shi there js not executing when I start the game up
mark as patched
yeah u should do one for skulls too, remote spy just doesnt want to work for me
Colony
spawn(function() while true do local args = { [1] = math.huge } game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("GiveCash"):FireServer(unpack(args)) wait() end end) -- countdown exemple: wait(0.1) -- wait(100) end end) -- @AladinSverkel
and soldiers
do one for skulls
Bro please post a tutorial cause I got the files downloaded and all the shi there js not executing when I start the game up
mark as patched
yeah u should do one for skulls too, remote spy just doesnt want to work for me