1.9k Views
43 Executions
Win all match is a CaseOh's Basics script for Roblox, uploaded to ScriptBlox on Nov 15, 2025.
Does it work?
No reports yetNo reports yet. Tried it? Be the first to say.
Also noticed:
Description
Inf Stamina Ui is made by the code!! Teleport to exit door after eating all foods (Auto Win) Dead Game :0 Fixed non re-runnable buttons Not draggable I just lied on the code
-- Updated LocalScript: Draggable UI with Tabs (Auto Win & Stamina) and Roblox-style Alerts
-- Fixes: Robust across respawns/deaths - always uses current character/HRP
-- GUI always creates; functions check for valid character before running
-- Slider for Inf Stamina delay
-- Fixed TweenPosition with proper enums
-- Place this as a LocalScript in StarterPlayerScripts or run it in the client
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
-- Function to show Roblox-style alert
local function showAlert(message, title, duration)
duration = duration or 5
local alertFrame = Instance.new("Frame")
alertFrame.Size = UDim2.new(0, 300, 0, 100)
alertFrame.Position = UDim2.new(1, -310, 0, 10)
alertFrame.BackgroundColor3 = Color3.fromRGB(0, 162, 255)
alertFrame.BorderSizePixel = 0
alertFrame.Parent = PlayerGui
alertFrame:TweenPosition(UDim2.new(1, -310, 0, 10), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.3, true)
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 8)
corner.Parent = alertFrame
local titleLabel = Instance.new("TextLabel")
titleLabel.Size = UDim2.new(1, -10, 0, 25)
titleLabel.Position = UDim2.new(0, 5, 0, 5)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = title or "Alert"
titleLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
titleLabel.TextScaled = true
titleLabel.Font = Enum.Font.SourceSansBold
titleLabel.TextXAlignment = Enum.TextXAlignment.Left
titleLabel.Parent = alertFrame
Comments
0Log in to join the conversation. Login
No comments yet. Be the first!




