Build and Survive! Classic
25.4k Views
591 Executions

Script

Build and Survive! Classic
kevinmitnickhkr
kevinmitnickhkr10 followers
2 years ago
Please login to perform these actions:

Script is a Build and Survive! Classic script for Roblox, uploaded to ScriptBlox on Oct 19, 2024.

Does it work?

No reports yet

No reports yet. Tried it? Be the first to say.

Also noticed:

Description

Made by KevinMitnickHKR And 2AreYouMental110

View Raw
-- credit when using

local DrRayLibrary = loadstring(game:HttpGet("https://raw.githubusercontent.com/AZYsGithub/DrRay-UI-Library/main/DrRay.lua"))()
local window = DrRayLibrary:Load("Build and Survive! Classic - Free - 👾", "Default")

local tab = DrRayLibrary.newTab("Main", "ImageIdHere")

local killAura = false
local distance = 60
local damage = 9e999

tab.newLabel("")
tab.newToggle("Kill Aura", "Toggle", false, function(killAuraToggle)
    killAura = killAuraToggle
    while killAura do
        for _, monster in pairs(workspace.__THINGS.Monsters:GetChildren()) do
            if monster:IsA("Model") and (monster.PrimaryPart or monster:FindFirstChild("HumanoidRootPart")) then
                if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - (monster.PrimaryPart.Position or monster.HumanoidRootPart.Position)).magnitude <= distance then
                    workspace.__THINGS.__REMOTES.mobdodamage:FireServer(unpack({
                        [1] = {
                            [1] = {
                                [1] = {
                                    [1] = monster,
                                    [2] = damage
                                }
                            }
                        }
                    }))
                end
            end
        end
        wait(1)
    end
end)

tab.newInput("Distance", "Set Distance For Kill Aura Set It To 500+ For Auto Kill.", function(inputDistance)
    distance = tonumber(inputDistance) or distance
end)

tab.newInput("Damage", "Set Damage Amount.", function(inputDamage)


Comments

0
Log in to join the conversation. Login
No comments yet. Be the first!