Build a Dinosaur
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Build a Dinosaur
Zynxzy
ZynxzyFirst script
3 months ago
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script is a Build a Dinosaur script for Roblox, uploaded to ScriptBlox on Aug 12, 2026.

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Description

Made by AI. Opensource. Farm Slot Highlight - Highlights placement slot for held bone Auto Farm - Batch collect bones and place in skeletons Pick up limit - you can ignore this, auto detects from carry upgrade level. Local Player Fly Fly speed Noclip Walkspeed Jump power Unlock third person.

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local RunService = game:GetService("RunService")
local Players    = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local Workspace  = game:GetService("Workspace")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local LocalPlayer = Players.LocalPlayer

-- Game references
local Remotes = ReplicatedStorage:WaitForChild("Remotes")
local CollectEvent = Remotes:WaitForChild("CollectEvent")
local PlaceEvent   = Remotes:WaitForChild("PlaceEvent")
local DropEvent    = Remotes:WaitForChild("DropEvent")
local PlayPlaceAnimation = ReplicatedStorage:WaitForChild("PlayPlaceAnimation")
local Dinosaurs = Workspace:WaitForChild("Dinosaurs")
local Collectables = Workspace:WaitForChild("Collectables")

local Config = ReplicatedStorage:WaitForChild("Config")
local Upgrades = require(Config:WaitForChild("Upgrades"))
local ClientData = require(ReplicatedStorage:WaitForChild("Modules"):WaitForChild("ClientData"))

-- Load Fluent UI Library
local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))()

-- STATE shim: use live-reload's STATE if present, otherwise fall back to a
-- lightweight local implementation so the script also runs when pasted directly.
local STATE = STATE or (function()
    local connections = {}
    local cleanups = {}
    local alive = true
    local bound
    local s = {}

    function s.alive()
        return alive
    end

    function s.connect(signal, fn)
        local c = signal:Connect(fn)
        table.insert(connections, c)


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