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Unanchored Blocks Spawner
Build A Boat For Treasure
2 days ago · Updated
Reviewed by QueueSherlockPaid revieweron How review works
Unanchored Blocks Spawner is a Build A Boat For Treasure script for Roblox, uploaded to ScriptBlox on Nov 8, 2026. Reviewed by a person on Nov 10, 2026.
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Description
heya! Wuz here, so this script basically makes so you dont have to spawn unanchored blocks manually in babft, read teh Disclaimer in my script ;)
Updates
Script edited: GUI Update! 1.2
Script edited: GUI Update!
--[[
BABFT - Block Spawner (GUI)
Credits: TopbarPlus Library by @Member
Source: https://scriptblox.com/script/Universal-Script-TopBarPlus-Library-233495
HOW TO USE:
1. Open "Options" in the topbar to choose the block and settings.
The default block is the one you have the most of in your inventory.
2. Press "Place" (topbar or panel), then tap the ground of ANY zone.
The zone is detected from the spot you tap.
3. The BuildingTool is equipped only AFTER your tap is registered
(PICK_DELAY), and unequipped again after spawning.
NOTES:
- Block must exist in ReplicatedStorage.BuildingParts and be in your inventory.
- Blocks are placed as a ground grid (no tower), so the gap holds.
- The result is counted from your folder under workspace.Blocks,
because the InvokeServer return value is nil even on success.
]]
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local lp = Players.LocalPlayer
local pg = lp:WaitForChild("PlayerGui")
local camera = workspace.CurrentCamera
-- wait after your tap before the tool is equipped (seconds)
local PICK_DELAY = 0.01
if _G.BabftSpawner then
local s = _G.BabftSpawner
for _, ic in ipairs(s.icons or {}) do pcall(function() ic:destroy() end) end
if s.pickConn then s.pickConn:Disconnect() end
end
if pg:FindFirstChild("BabftSpawnerGui") then pg.BabftSpawnerGui:Destroy() end
local gui = Instance.new("ScreenGui")
gui.Name = "BabftSpawnerGui"
gui.ResetOnSpawn = false
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