Description
Features documented in the script. Expect mistakes, nothing is perfect. I'm thinking of keeping the project active for a while and asking for suggestions for improvements. Some ideas I've had based on the information I have about the game are: 1. It would be possible to create an AI to play alone. 2. It would be possible to create a counter-attack system against enemies that get too close, using stealth logic. 3. It would be possible to create an automatic assassin using looped stealth and key input. It's also possible to detect the character's actions based on their animation and obtain the animation duration; depending on the animation, this can be used in the script to defend against it. What are these cases? First: When the Reload action leaves you vulnerable to enemies, if you don't take a lethal damage shot while reloading, you will be automatically teleported to a safe area. This also applies to Retreat and any animation that incapacitates you from fighting. I can add health and hunger monitoring for both the script user and their game partner. All the above information has been tested; They are not in the main hub due to complexity issues.


![[🎉 RELEASE] Anime Astral Simulator](/images/script/113236157544232-1780333729144.png)
Voxle Hub
