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Brainrot SeasUploaded by 5 months ago
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Use fist or weapon
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4

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32tqVerified
5 months ago
Here's some more remotes for you maybe you can make something more interesting
--Start Dialogue
local Event = game:GetService("ReplicatedStorage").Remotes.NPC.StartDialogue
Event:FireServer(
workspace.World.Interactables.NPC["Starter Island"]["Scared Citizen"], -- NPC
true
)
--Get Quest?
local Event = game:GetService("ReplicatedStorage").Remotes.NPC.SelectOption
Event:FireServer(
workspace.World.Interactables.NPC["Starter Island"]["Scared Citizen"],
"Dialogue/Entry",
"Callback/TryStartQuest"
)
--Get Quest2?
local Event = game:GetService("ReplicatedStorage").Remotes.Quest.GetQuestNPC
Event:InvokeServer(
"KillAlessios" -- QuestName
)
--Complete Quest?
local Event = game:GetService("ReplicatedStorage").Remotes.Quest.ConfirmComplete
Event:FireServer()
--Stun
local Event = game:GetService("ReplicatedStorage").Remotes.Damage.RequestStun
Event:FireServer(
workspace.World.Alive.Alessio, -- En*y
true,
1 -- Stun Time?
)
--Knockback
local Event = game:GetService("ReplicatedStorage").Remotes.Damage.RequestKnockbackLook
Event:FireServer(
workspace.World.Alive:GetChildren()[14], -- En*y
100, -- Force?
10 -- Time?
)
--Custom Knocback into direction?
local Event = game:GetService("ReplicatedStorage").Remotes.Damage.RequestKnockbackCustom
Event:FireServer(
workspace.World.Alive.Alessio, -- En*y
Vector3.new(6.2467741966248, 25, -59.673927307129), -- Direction
0.15 -- Time?
)
--Damage
local Event = game:GetService("ReplicatedStorage").Remotes.Combat.CombatHit
Event:FireServer(
{
workspace.World.Alive.Alessio
},
1
)
Verified User

Offline
32tqVerified
5 months ago
And also you can fire combathit event on anyone you don't have to be nearby
Verified User

Offline
32tqVerified
5 months ago - Edited
and also inf stat points
local Event = game:GetService("ReplicatedStorage").Remotes.UI.UIRemoteEvent
Event:FireServer(
(function(bytes) --[[Type: buffer]]
local b = buffer.create(#bytes)
for i = 1, #bytes do
buffer.writeu8(b, i - 1, bytes[i])
end
return b
end)({ 82, 69, 81, 85, 69, 83, 84, 95, 65, 80, 80, 76, 89, 95, 83, 84, 65, 84, 80, 79, 73, 78, 84 }),
"Strength",
-math.huge
)
and afterwards do the same for others to up them
Verified User

Offline
vlone 5 months ago
Love this ngl, super simple and easy yet super effective.




