Brainrot Seas
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Auto hit nearest

Brainrot Seas
raymondgolpeo2
raymondgolpeo2Published 10
10 months ago
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Auto hit nearest is a Brainrot Seas script for Roblox, uploaded to ScriptBlox on Dec 20, 2025.

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Description

Use fist or weapon

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local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer

local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local Root = Character:WaitForChild("HumanoidRootPart")

LocalPlayer.CharacterAdded:Connect(function(char)
	Character = char
	Root = char:WaitForChild("HumanoidRootPart")
end)

local CombatHit = game:GetService("ReplicatedStorage")
	:WaitForChild("Remotes")
	:WaitForChild("Combat")
	:WaitForChild("CombatHit")

local AliveFolder = workspace:WaitForChild("World"):WaitForChild("Alive")

local RUN = true -- set to false to stop

task.spawn(function()
	while RUN do
		local nearestTarget = nil
		local shortestDistance = math.huge

		if Root then
			for _, target in ipairs(AliveFolder:GetChildren()) do
				if target:IsA("Model")
					and target ~= Character
					and target:FindFirstChild("HumanoidRootPart")
					and target:FindFirstChild("Humanoid")
					and target.Humanoid.Health > 0 then

					local distance = (Root.Position - target.HumanoidRootPart.Position).Magnitude

					if distance < shortestDistance then
						shortestDistance = distance
						nearestTarget = target
					end
				end


Comments

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vlone's profile picture
vlone10 months ago

Love this ngl, super simple and easy yet super effective.

1
32tq's profile picture
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10 months ago(edited)

and also inf stat points local Event = game:GetService("ReplicatedStorage").Remotes.UI.UIRemoteEvent Event:FireServer( (function(bytes) --[[Type: buffer]] local b = buffer.create(#bytes) for i = 1, #bytes do buffer.writeu8(b, i - 1, bytes[i]) end return b end)({ 82, 69, 81, 85, 69, 83, 84, 95, 65, 80, 80, 76, 89, 95, 83, 84, 65, 84, 80, 79, 73, 78, 84 }), "Strength", -math.huge ) and afterwards do the same for others to up them

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10 months ago

And also you can fire combathit event on anyone you don't have to be nearby

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10 months ago

Here's some more remotes for you maybe you can make something more interesting --Start Dialogue local Event = game:GetService("ReplicatedStorage").Remotes.NPC.StartDialogue Event:FireServer( workspace.World.Interactables.NPC["Starter Island"]["Scared Citizen"], -- NPC true ) --Get Quest? local Event = game:GetService("ReplicatedStorage").Remotes.NPC.SelectOption Event:FireServer( workspace.World.Interactables.NPC["Starter Island"]["Scared Citizen"], "Dialogue/Entry", "Callback/TryStartQuest" ) --Get Quest2? local Event = game:GetService("ReplicatedStorage").Remotes.Quest.GetQuestNPC Event:InvokeServer( "KillAlessios" -- QuestName ) --Complete Quest? local Event = game:GetService("ReplicatedStorage").Remotes.Quest.ConfirmComplete Event:FireServer() --Stun local Event = game:GetService("ReplicatedStorage").Remotes.Damage.RequestStun Event:FireServer( workspace.World.Alive.Alessio, -- En*y true, 1 -- Stun Time? ) --Knockback local Event = game:GetService("ReplicatedStorage").Remotes.Damage.RequestKnockbackLook Event:FireServer( workspace.World.Alive:GetChildren()[14], -- En*y 100, -- Force? 10 -- Time? ) --Custom Knocback into direction? local Event = game:GetService("ReplicatedStorage").Remotes.Damage.RequestKnockbackCustom Event:FireServer( workspace.World.Alive.Alessio, -- En*y Vector3.new(6.2467741966248, 25, -59.673927307129), -- Direction 0.15 -- Time? ) --Damage local Event = game:GetService("ReplicatedStorage").Remotes.Combat.CombatHit Event:FireServer( { workspace.World.Alive.Alessio }, 1 )

1

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