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Auto hit nearest
Brainrot Seas
raymondgolpeo2Published 10
10 months ago
Please login to perform these actions:Auto hit nearest is a Brainrot Seas script for Roblox, uploaded to ScriptBlox on Dec 20, 2025.
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Description
Use fist or weapon
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local Root = Character:WaitForChild("HumanoidRootPart")
LocalPlayer.CharacterAdded:Connect(function(char)
Character = char
Root = char:WaitForChild("HumanoidRootPart")
end)
local CombatHit = game:GetService("ReplicatedStorage")
:WaitForChild("Remotes")
:WaitForChild("Combat")
:WaitForChild("CombatHit")
local AliveFolder = workspace:WaitForChild("World"):WaitForChild("Alive")
local RUN = true -- set to false to stop
task.spawn(function()
while RUN do
local nearestTarget = nil
local shortestDistance = math.huge
if Root then
for _, target in ipairs(AliveFolder:GetChildren()) do
if target:IsA("Model")
and target ~= Character
and target:FindFirstChild("HumanoidRootPart")
and target:FindFirstChild("Humanoid")
and target.Humanoid.Health > 0 then
local distance = (Root.Position - target.HumanoidRootPart.Position).Magnitude
if distance < shortestDistance then
shortestDistance = distance
nearestTarget = target
end
end



Love this ngl, super simple and easy yet super effective.
and also inf stat points local Event = game:GetService("ReplicatedStorage").Remotes.UI.UIRemoteEvent Event:FireServer( (function(bytes) --[[Type: buffer]] local b = buffer.create(#bytes) for i = 1, #bytes do buffer.writeu8(b, i - 1, bytes[i]) end return b end)({ 82, 69, 81, 85, 69, 83, 84, 95, 65, 80, 80, 76, 89, 95, 83, 84, 65, 84, 80, 79, 73, 78, 84 }), "Strength", -math.huge ) and afterwards do the same for others to up them
And also you can fire combathit event on anyone you don't have to be nearby
Here's some more remotes for you maybe you can make something more interesting --Start Dialogue local Event = game:GetService("ReplicatedStorage").Remotes.NPC.StartDialogue Event:FireServer( workspace.World.Interactables.NPC["Starter Island"]["Scared Citizen"], -- NPC true ) --Get Quest? local Event = game:GetService("ReplicatedStorage").Remotes.NPC.SelectOption Event:FireServer( workspace.World.Interactables.NPC["Starter Island"]["Scared Citizen"], "Dialogue/Entry", "Callback/TryStartQuest" ) --Get Quest2? local Event = game:GetService("ReplicatedStorage").Remotes.Quest.GetQuestNPC Event:InvokeServer( "KillAlessios" -- QuestName ) --Complete Quest? local Event = game:GetService("ReplicatedStorage").Remotes.Quest.ConfirmComplete Event:FireServer() --Stun local Event = game:GetService("ReplicatedStorage").Remotes.Damage.RequestStun Event:FireServer( workspace.World.Alive.Alessio, -- En*y true, 1 -- Stun Time? ) --Knockback local Event = game:GetService("ReplicatedStorage").Remotes.Damage.RequestKnockbackLook Event:FireServer( workspace.World.Alive:GetChildren()[14], -- En*y 100, -- Force? 10 -- Time? ) --Custom Knocback into direction? local Event = game:GetService("ReplicatedStorage").Remotes.Damage.RequestKnockbackCustom Event:FireServer( workspace.World.Alive.Alessio, -- En*y Vector3.new(6.2467741966248, 25, -59.673927307129), -- Direction 0.15 -- Time? ) --Damage local Event = game:GetService("ReplicatedStorage").Remotes.Combat.CombatHit Event:FireServer( { workspace.World.Alive.Alessio }, 1 )