and also inf stat points
local Event = game:GetService("ReplicatedStorage").Remotes.UI.UIRemoteEvent
Event:FireServer(
(function(bytes) --[[Type: buffer]]
local b = buffer.create(#bytes)
for i = 1, #bytes do
buffer.writeu8(b, i - 1, bytes[i])
end
return b
end)({ 82, 69, 81, 85, 69, 83, 84, 95, 65, 80, 80, 76, 89, 95, 83, 84, 65, 84, 80, 79, 73, 78, 84 }),
"Strength",
-math.huge
)
and afterwards do the same for others to up them
Love this ngl, super simple and easy yet super effective.
and also inf stat points local Event = game:GetService("ReplicatedStorage").Remotes.UI.UIRemoteEvent Event:FireServer( (function(bytes) --[[Type: buffer]] local b = buffer.create(#bytes) for i = 1, #bytes do buffer.writeu8(b, i - 1, bytes[i]) end return b end)({ 82, 69, 81, 85, 69, 83, 84, 95, 65, 80, 80, 76, 89, 95, 83, 84, 65, 84, 80, 79, 73, 78, 84 }), "Strength", -math.huge ) and afterwards do the same for others to up them
And also you can fire combathit event on anyone you don't have to be nearby
Here's some more remotes for you maybe you can make something more interesting --Start Dialogue local Event = game:GetService("ReplicatedStorage").Remotes.NPC.StartDialogue Event:FireServer( workspace.World.Interactables.NPC["Starter Island"]["Scared Citizen"], -- NPC true ) --Get Quest? local Event = game:GetService("ReplicatedStorage").Remotes.NPC.SelectOption Event:FireServer( workspace.World.Interactables.NPC["Starter Island"]["Scared Citizen"], "Dialogue/Entry", "Callback/TryStartQuest" ) --Get Quest2? local Event = game:GetService("ReplicatedStorage").Remotes.Quest.GetQuestNPC Event:InvokeServer( "KillAlessios" -- QuestName ) --Complete Quest? local Event = game:GetService("ReplicatedStorage").Remotes.Quest.ConfirmComplete Event:FireServer() --Stun local Event = game:GetService("ReplicatedStorage").Remotes.Damage.RequestStun Event:FireServer( workspace.World.Alive.Alessio, -- En*y true, 1 -- Stun Time? ) --Knockback local Event = game:GetService("ReplicatedStorage").Remotes.Damage.RequestKnockbackLook Event:FireServer( workspace.World.Alive:GetChildren()[14], -- En*y 100, -- Force? 10 -- Time? ) --Custom Knocback into direction? local Event = game:GetService("ReplicatedStorage").Remotes.Damage.RequestKnockbackCustom Event:FireServer( workspace.World.Alive.Alessio, -- En*y Vector3.new(6.2467741966248, 25, -59.673927307129), -- Direction 0.15 -- Time? ) --Damage local Event = game:GetService("ReplicatedStorage").Remotes.Combat.CombatHit Event:FireServer( { workspace.World.Alive.Alessio }, 1 )