Bloody playground
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Combat to Uber Combat or Custom Combat template

10K executions
Bloody playground
imdisplay
imdisplayPublished 50
11 months ago
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Combat to Uber Combat or Custom Combat template is a Bloody playground script for Roblox, uploaded to ScriptBlox on Dec 10, 2025.

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Description

probably doesn't work for certain executors so idk. a script for fun that changes Combat animation to Uber Combat and some moves comment out by adding -- before certain animation to disable it Attack 1 - 3 has new animations and variants that's chosen randomly this probably reduces your normal attack range. Grab combo and wall combo is changed to uber's grab/wall combo (sped up to sync with the animation or animation end) also when you're grabbed by a humanoid or someone using normal combat, you use uber combat grab victim animation too. normal kick, backkick, dropkick, stomp, superstomp, grab startup animation are unchanged that's it, have fun i guess.

Updates

  1. Script edited: Update script

  2. Script edited: Update script

  3. Script edited: Update script

View Raw
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer

local AnimationVariants = {
	["116498843394845"] = { "12293730655", "12293734586" },
	["111339408625943"] = { "12293732440", "12293732440" },
	["107228204868149"] = { "126006131569700", "95868918340329", "115008536065094" }
}

local VariantSpeeds = {
	["126006131569700"] = 0.9,
	["95868918340329"] = 0.8,
    ["115008536065094"] = 1.0
}

local AnimationReplacements = {
	["116498843394845"] = {
		ReplacementId = "12293730655",
		PlaybackSpeed = 1,
		ShouldLoop = false,
		ReplacementMethod = "stop",
		StopWhenOriginalStops = false
	},
	["111339408625943"] = {
		ReplacementId = "12293732440",
		PlaybackSpeed = 1,
		ShouldLoop = false,
		ReplacementMethod = "stop",
		StopWhenOriginalStops = false
	},
	["90219434571836"] = {
		ReplacementId = "90168824907211",
		PlaybackSpeed = 1,
		ShouldLoop = false,
		ReplacementMethod = "stop",
		StopWhenOriginalStops = false
	},
	["107228204868149"] = {
		ReplacementId = "95868918340329",
		PlaybackSpeed = 0.7,


Comments

13
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TechNick's profile picture
TechNick11 months ago

Not working

2
imdisplay's profile picture
imdisplayUploader11 months ago(edited)

script works normally for me, tested on solara.

1
Adamkj's profile picture
Adamkj10 months ago

@TechNick TYeah, this doesnt workl

1
Jack_marston's profile picture
Jack_marston1 month ago

It's a pity that it's just animation.

1
Miggy192's profile picture
Miggy1926 months ago

How do I use it

1
Metpo's profile picture
Metpo9 months ago

Any way you can update this for the newer moves? or can you atleast tell me how to spoof the in-game animations? i wanna mess around with this cool little thing

1
imdisplay's profile picture
imdisplayUploader9 months ago

you can use an animation logger or spoofer to find animation IDs in the game, I don’t really update or upload scripts often.

2
Metpo's profile picture
Metpo9 months ago

@imdisplay y'got it man, But which one did you specifically use? I'ved used any i could get my hands on and it couldn't really track specific animations, such as nilly's headbutt, it only did to the player's headbutt animation which is where the player gets hurt

1
Metpo's profile picture
Metpo9 months ago

Update: found a fantastic script, that's -1 one, But i have another question.. Do you have any way of explaining to me how to set an animation ID to replace any other specific one i want to replace? Any tutorials that explain it? or something similar?

1
lurila's profile picture
lurila10 months ago

not working im using xeno

1
Adamkj's profile picture
Adamkj8 months ago

@lurila ya same

1
adamkmet's profile picture
adamkmet10 months ago

not working idk i have bunni

1
Eviljonny's profile picture
Eviljonny10 months ago(edited)

Yo how do u change animations in * playground, Plz help me

1

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