Fishy Hub | Full Auto Stages+Boss+ Towers w/ Full Progresses
[BOSS]+1 Loot To Forge
Reviewed by QueueSherlockPaid revieweron How review works
Description
This Fishy Hub script for "+1 Loot to Forge" uses FishyUI and opens with RightShift, driving the game through its own remotes and data modules. Combat covers auto tower farming, killing tower and stage enemies, stage auto-progress with power-matched stage picking, super loot sniping, ore collection, auto give-up on death, and auto training. Economy handles auto rebirth, sell with filters, forge, upgrade with OrePack priority, potion upkeep, and a broad claim routine for dailies, online and offline rewards, group gifts, update logs, index, and event quests. Gear features auto equip best, enhance with a cap and protection scrolls, enchant (the least verified feature), class rolling, and class slot management with locking and unlocking. Utility includes ESP for enemies, ore, and super loot, speed, fly, noclip, anti-AFK, auto rejoin, performance mode that uses the game's own emitter and shadow controls, and code redemption. Travel offers every lobby landmark, all 27 stages, and all 11 training pads, with stage points read from the live world model. The kill primitive fires the game's own EnemyHitBE remote, which skips hitbox and range checks while still letting the game's stage and dungeon managers report kills. It notes that tower and dungeon are one system, tower revive, stage auto-progress does not call the finish remote itself, daily sign-in has no working client path, and auto enchant is the least verified. Executor globals like fireproximityprompt and gethui are optional and degrade gracefully. Everything is client-side and reversed on unload. +1 Loot to Forge, Loot to Forge, Loot Forge


![[BOSS]+1 Loot To Forge](/images/script/118805555015549-1791030903338.png)



