Forsaken
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auto gen (open source)

Forsaken
elysiumisevil
elysiumisevilPublished 25
1 month ago

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auto gen (open source) is a Forsaken script for Roblox, uploaded to ScriptBlox on Oct 1, 2026. Reviewed by a person on Oct 4, 2026.

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Description

auto gen. yeah. read the script if u want anything to change and etc (I get paid like. 10 bucks for that. so)

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--sincerely a guy paid me like 10 bucks to make that.
--i will not use this. because i dont like forsaken. sooo
--i decompiled the game. i dont know where are the modules. whatever.. (i make that script like. 10 days ago)

--[[
made in : 09/17/2026 at 4:02 Am
finish in : 09/17/2026 at 6:16 Am

made by elysium✌ (el goat) //
yo why u removed my name
fuck u nigger
lwk this scritp sucks fuckoff

]]
--another account banned😢
--https://www.youtube.com/watch?v=dgaY1rMmaQE


local Players = game:GetService( "Players" );
local ReplicatedStorage = game:GetService( "ReplicatedStorage" );

local Root = Players.LocalPlayer.Character:WaitForChild( "HumanoidRootPart" );
local GameMap = game:GetService( "Workspace" ):WaitForChild( "Map" ):WaitForChild( "Ingame" ):WaitForChild( "Map" );

local Enabled = true;
local IsFixingGenerator = false; -- should be false. read the code
local Cooldown = 1.5; -- MAX value btw. (less then that is ban..)

--67.6942% is vibecoded! (i really dont gonna work really hard for this.)

--below that. if u change = ban
--if u know what are u doing then change.

local function check()
    local PuzzleUI = Players.LocalPlayer:WaitForChild( "PlayerGui" ):FindFirstChild( "PuzzleUI" );
    local RefPuzzleUI = ReplicatedStorage:FindFirstChild( "PuzzleUI", true );
    if not IsFixingGenerator or not PuzzleUI then
        return true;
    end;
    local pGui = PuzzleUI:FindFirstChildWhichIsA( "GuiObject" );


Comments

2
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vituterjelekken's profile picture
vituterjelekken1 week ago

Doesnt work again since the new gen system. Update it

1
forsakenUPLOADER's profile picture
forsakenUPLOADER3 weeks ago

**** auto-gen, use the flow-game manager module

1

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