BIG Paintball! Classic 🔫
5.7k Views
193 Executions

Painball Script Part (2/2) Unlock all guns

BIG Paintball! Classic
ziroponto
ziropontoPublished 100
5 years ago
Please login to perform these actions:

Painball Script Part (2/2) Unlock all guns is a BIG Paintball! Classic script for Roblox, uploaded to ScriptBlox on Apr 15, 2022.

Does it work?

No reports yet

No reports yet. Tried it? Be the first to say.

Also noticed:

Description

hellow (like and comment??pls)

Updates

  1. Script edited: Create script

View Raw
local library = require(game:GetService("ReplicatedStorage").Framework.Library)

local env = getsenv(game:GetService("Players").LocalPlayer.PlayerScripts.Scripts.Game["First Person Controller"])

local unlock_all = true

--// Gun Bypass
local old_fire = library.Network.Fire
library.Network.Fire = newcclosure(function(self, ...)
   local args = {...}

   if unlock_all and tostring(self) == "Request Respawn" then
       args[1] = "1"
   end

   return old_fire(self, unpack(args))
end)

local old_own = env.DoesOwnGun
env.DoesOwnGun = function(...)
   return (unlock_all and true) or old_own(...)
end
--

--// Unlock All
local old_own_gun = library.GunCmds.DoesOwnGun
library.GunCmds.DoesOwnGun = newcclosure(function(self, ...)
   return (unlock_all and true) or old_own_gun(self, ...)
end)
--

--// Unlock Offsale
for _, gun in next, library.Directory.Guns do
   gun["offsale"] = false
end
--


Comments

2
Log in to join the conversation. Login
asahinamafuyu's profile picture
asahinamafuyu5 years ago(edited)

holy ****

1
catt's profile picture
catt5 years ago(edited)

build -1

1