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PAINTBALL (UNLOCK ALL GUNS ALSO GAMEPASS GUNS)
BIG Paintball! Classic
omggsaraaPublished 5
4 years ago
Please login to perform these actions:PAINTBALL (UNLOCK ALL GUNS ALSO GAMEPASS GUNS) is a BIG Paintball! Classic script for Roblox, uploaded to ScriptBlox on May 21, 2022.
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Description
Unlock all guns
local library = require(game:GetService("ReplicatedStorage").Framework.Library)
local env = getsenv(game:GetService("Players").LocalPlayer.PlayerScripts.Scripts.Game["First Person Controller"])
local unlock_all = true
--// Gun Bypass
local old_fire = library.Network.Fire
library.Network.Fire = newcclosure(function(self, ...)
local args = {...}
if unlock_all and tostring(self) == "Request Respawn" then
args[1] = "1"
end
return old_fire(self, unpack(args))
end)
local old_own = env.DoesOwnGun
env.DoesOwnGun = function(...)
return (unlock_all and true) or old_own(...)
end
--
--// Unlock All
local old_own_gun = library.GunCmds.DoesOwnGun
library.GunCmds.DoesOwnGun = newcclosure(function(self, ...)
return (unlock_all and true) or old_own_gun(self, ...)
end)
--
--// Unlock Offsale
for _, gun in next, library.Directory.Guns do
gun["offsale"] = false
end
--




@Dark_Hero yea
@youseffernandez2 it is server sided but it won't save after rejoin
client sided