Description
Repz Hub | Bite By Night https://discord.gg/mVRWynJVCx Our Discord server(just made) ​Version: 1.0.4 Status: 🟡 Slightly Detected Supported Platforms: PC & Mobile ​ Features ​🛠️ Survivor Automation (Tasks) ​Auto-Repair Generators: Instantly triggers and completes the generator mini-game events. ​Perfect Barricade Dot: Forces the barricade mini-game UI to stay perfectly centered, ensuring every barricade is a "Perfect" hit. ​Auto-Escape: Automatically detects when the exit doors are powered and teleports the player to the escape zone instantly. ​Movement & Local Player ​Infinite Stamina: Bypasses the stamina drain system and locks your WalkSpeed to a constant sprint. ​Noclip: Disables character collisions, allowing you to bypass doors, walls, and ​Visuals & ESP ​Dynamic Survivor Highlighting: Outlines all survivors with role-based colors: ​Green: Standard Survivor ​White: Medic Role ​Purple: Fighter Role Blue: Security Guard ​Killer Detection: Bright red highlight on the Killer to maintain awareness at all times. ​Object ESP: Full highlighting for Generators (Yellow) and Batteries (Cyan). ​Full Brightness: Removes map darkness, shadows, and fog for 100% visibility. ​Combat Enhancements ​Auto-Parry: Automatically triggers a block/swing when the Killer enters a 10-stud radius (Requires Fighter/Axe). ​Killer Silent-Aim: Automatically snaps your character's orientation to the nearest survivor when attacking. ​📝 Patch Notes & Updates ​Update v1.0.4 ​Optimization: Re-coded the Loading Screen for better performance on low-end mobile devices. ​Fixes ​Fixed: Resolved a crash issue when switching between "Bite By Night" and "Midnight" themes. ​Fixed: Corrected a bug where Noclip would occasionally reset after being downed. ​Fixed: Improved the IdentifyExecutor check to prevent script errors on budget executors. ​Fixed: Adjusted the Fly logic to prevent "Rubber-banding" on high-latency servers. ​⚙️ Technical Info ​UI Library: Obsidian UI UI ​Theme: Custom "Bite By Night" Fiery ​Note: Thank you all for supporting me :> I just started scripting recently, so I'm glad I could provide a script for a big game like this. More updates coming soon!







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