Description
Repz Hub | Bite By Night https://discord.gg/mVRWynJVCx Our Discord server(just made) Version: 1.0.4 Status: 🟡 Slightly Detected Supported Platforms: PC & Mobile Features 🛠️ Survivor Automation (Tasks) Auto-Repair Generators: Instantly triggers and completes the generator mini-game events. Perfect Barricade Dot: Forces the barricade mini-game UI to stay perfectly centered, ensuring every barricade is a "Perfect" hit. Auto-Escape: Automatically detects when the exit doors are powered and teleports the player to the escape zone instantly. Movement & Local Player Infinite Stamina: Bypasses the stamina drain system and locks your WalkSpeed to a constant sprint. Noclip: Disables character collisions, allowing you to bypass doors, walls, and Visuals & ESP Dynamic Survivor Highlighting: Outlines all survivors with role-based colors: Green: Standard Survivor White: Medic Role Purple: Fighter Role Blue: Security Guard Killer Detection: Bright red highlight on the Killer to maintain awareness at all times. Object ESP: Full highlighting for Generators (Yellow) and Batteries (Cyan). Full Brightness: Removes map darkness, shadows, and fog for 100% visibility. Combat Enhancements Auto-Parry: Automatically triggers a block/swing when the Killer enters a 10-stud radius (Requires Fighter/Axe). Killer Silent-Aim: Automatically snaps your character's orientation to the nearest survivor when attacking. 📝 Patch Notes & Updates Update v1.0.4 Optimization: Re-coded the Loading Screen for better performance on low-end mobile devices. Fixes Fixed: Resolved a crash issue when switching between "Bite By Night" and "Midnight" themes. Fixed: Corrected a bug where Noclip would occasionally reset after being downed. Fixed: Improved the IdentifyExecutor check to prevent script errors on budget executors. Fixed: Adjusted the Fly logic to prevent "Rubber-banding" on high-latency servers. ⚙️ Technical Info UI Library: Obsidian UI UI Theme: Custom "Bite By Night" Fiery Note: Thank you all for supporting me :> I just started scripting recently, so I'm glad I could provide a script for a big game like this. More updates coming soon!








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