940 Views
880 Executions
UNPATCHED Anti KnockBack | Auto Target
Aura Battles
accsbennyFirst script
9 months ago
Please login to perform these actions:UNPATCHED Anti KnockBack | Auto Target is an Aura Battles script for Roblox, uploaded to ScriptBlox on Feb 24, 2026.
Does it work?
No reports yetNo reports yet. Tried it? Be the first to say.
Also noticed:
Description
AutoLock/Target (Ping Based prediction system) Anti Knockback Ignore Users Anti-fall Off Config System Other exploiters detection ( so auto lock doesn't target them, only works on same script! )
Updates
Script edited: Unpatched
Script edited: Update script
Script edited: Update script
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
UPDATED: Added manual Speed Cap slider to respect custom Aura slowdowns.
]]
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local CoreGui = game:GetService("CoreGui")
local player = Players.LocalPlayer
local connections = {}
-- --- CONFIGURATION ---
local SETTINGS = {
Active = false, -- Whether the script is currently running
MaxDistance = 500, -- Maximum radius to search for targets
Prediction = 0.16, -- Adjusts for ping to keep you on the target
WaterMargin = 8, -- Distance above water to consider "safe"
SafeZoneEnabled = true, -- Whether to avoid and push away from safezones
PowerRatioLimit = 1.5, -- Won't target players with more than 1.5x your power
HardFloorHeight = -100, -- Minimum height before the script forces a recovery
LockDistance = 4.0, -- Distance to maintain in front of the target
MaxTargetSpeed = 100, -- Stops targeting anyone moving faster than 100 studs/s
SpeedCap = 16, -- NEW: User-defined max speed limit to simulate Aura slows
SpeedBoost = 1.5, -- Adds a tiny +1.5 studs/s to your capped speed to overtake
RecoverySpeed = 15, -- Slower speed for "climbing" back up if you fall
SafeZoneMargin = 3.0, -- How many studs to stay away from the SafeZone edge
IgnoreList = {}, -- List of usernames that the bot will never target
SwitchCooldown = 2, -- How many seconds to wait after a target dies or enters a safezone
}
local currentTarget = nil
local lastSafeCFrame = nil
local groundTimer = 0
local waterLevel = -50
local safeZonePart = nil
local mapCenter = Vector3.zero
local FROZEN_Y_LEVEL = nil
local cooldownEndTime = 0






dont work
@dozy22811 Fixed, last update broke it, if they patch it again i prob wont update it.
good script