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299 Executions
Audio Logger
Universal Script 📌
JoxxSolosPublished 5
5 years ago
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Description
Audio Logger,, Works on Radios
aa = game:GetObjects("rbxassetid://01997056190")[1]
aa.Parent = game.CoreGui
wait(0.2)
GUI = aa.PopupFrame.PopupFrame
pos = 0
ignore = {
"rbxasset://sounds/action_get_up.mp3",
"rbxasset://sounds/uuhhh.mp3",
"rbxasset://sounds/action_falling.mp3",
"rbxasset://sounds/action_jump.mp3",
"rbxasset://sounds/action_jump_land.mp3",
"rbxasset://sounds/impact_water.mp3",
"rbxasset://sounds/action_swim.mp3",
"rbxasset://sounds/action_footsteps_plastic.mp3"
}
GUI.Close.MouseButton1Click:connect(function()
GUI:TweenSize(UDim2.new(0, 360, 0, 0),"Out","Quad",0.5,true) wait(0.6)
GUI.Parent:TweenSize(UDim2.new(0, 0, 0, 20),"Out","Quad",0.5,true) wait(0.6)
aa:Destroy()
end)
local min = false
GUI.Minimize.MouseButton1Click:connect(function()
if min == false then
GUI:TweenSize(UDim2.new(0, 360, 0, 20),"Out","Quad",0.5,true) min = true
else
GUI:TweenSize(UDim2.new(0, 360, 0, 260),"Out","Quad",0.5,true) min = false
end
end)
function printTable(tbl)
if type(tbl) ~= 'table' then return nil end
local depthCount = -15
local function run(val, inPrefix)
depthCount = depthCount + 15
-- if inPrefix then print(string.rep(' ', depthCount) .. '{') end
for i,v in pairs(val) do
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