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Description
Very useless but idc open source
Comments
4

Offline
gdhfghdfg2 1 year ago
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local local_player = Players.LocalPlayer
local auto_paint = true -- *uming this is a toggle; set it appropriately
-- Function to find the player's base
local function findPlayerBase()
local bases = Workspace:WaitForChild("Bases", 5) -- Wait up to 5 seconds for Bases
if not bases then
warn("Bases folder not found in Workspace!")
return nil
end
for _, v in pairs(bases:GetDescendants()) do
if v:IsA("TextLabel") and v.Name == "OwnerText" and v.Text == local_player.Name then
-- Traverse up to find the base (*uming OwnerText is deep in hierarchy)
local parent = v
for i = 1, 4 do -- Adjust based on actual hierarchy depth
if parent then
parent = parent.Parent
else
warn("Base hierarchy is invalid!")
return nil
end
end
return parent
end
end
return nil
end
-- Find the player's base
local base = findPlayerBase()
if not base then
warn("Player base not found!")
return
end
-- Ensure player character exists
local character = local_player.Character
if not character or not character:FindFirstChild("HumanoidRootPart") then
warn("Player character or HumanoidRootPart not found!")
return
end
-- Auto-paint logic
if auto_paint then
local blocksFolder = base:WaitForChild("Blocks", 5)
if not blocksFolder then
warn("Blocks folder not found in base!")
return
end
while auto_paint do
for _, block in pairs(blocksFolder:GetChildren()) do
-- Check if block is valid and has required attributes
if block:IsA(
Offline
gdhfghdfg2 1 year ago
fix Everything didn't fit
Offline
CatBoy 1 year ago
@sfhdfyugf Everything worked tho...
Offline
CONVICTEDX 10 months ago
Not working

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