🎨 Anime Paint by Numbers
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Auto Paint

🎨 Anime Paint by NumbersUploaded by
1 year ago
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Description

Very useless but idc open source

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Edited By: CatBoy Download


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4
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gdhfghdfg2 1 year ago
local Players = game:GetService("Players") local Workspace = game:GetService("Workspace") local local_player = Players.LocalPlayer local auto_paint = true -- *uming this is a toggle; set it appropriately -- Function to find the player's base local function findPlayerBase() local bases = Workspace:WaitForChild("Bases", 5) -- Wait up to 5 seconds for Bases if not bases then warn("Bases folder not found in Workspace!") return nil end for _, v in pairs(bases:GetDescendants()) do if v:IsA("TextLabel") and v.Name == "OwnerText" and v.Text == local_player.Name then -- Traverse up to find the base (*uming OwnerText is deep in hierarchy) local parent = v for i = 1, 4 do -- Adjust based on actual hierarchy depth if parent then parent = parent.Parent else warn("Base hierarchy is invalid!") return nil end end return parent end end return nil end -- Find the player's base local base = findPlayerBase() if not base then warn("Player base not found!") return end -- Ensure player character exists local character = local_player.Character if not character or not character:FindFirstChild("HumanoidRootPart") then warn("Player character or HumanoidRootPart not found!") return end -- Auto-paint logic if auto_paint then local blocksFolder = base:WaitForChild("Blocks", 5) if not blocksFolder then warn("Blocks folder not found in base!") return end while auto_paint do for _, block in pairs(blocksFolder:GetChildren()) do -- Check if block is valid and has required attributes if block:IsA(
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gdhfghdfg2 1 year ago
fix Everything didn't fit
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CatBoy 1 year ago
@sfhdfyugf Everything worked tho...
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CONVICTEDX 10 months ago
Not working
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