Fishy Hub | Full Auto Farm, Auto Stages, + Full Progressions
Anime Breaker [🌳CLASS TREE]Uploaded byDescription
This Fishy Hub script for Anime Breaker uses FishyUI and opens with RightShift, bridging to the game through its own Framework.Library and BridgeNet2 "Main" bridge with a token bucket rate limiter (60/s default, capped at 180/s) to stay under the server's kick thresholds. Combat handles auto click, auto wall break, auto skill, and auto warrior, plus an attack-range multiplier that grows the game's own hitbox part so its own code adds distant enemies to your target list. The Auto Farm runs the full progression loop by teleporting onto enemies (which are BaseParts tagged "EnemyServer", not Models with Humanoids), attacking, breaking the zone wall, then traveling to the next frontier zone derived from PlayerData.UnlockedMap. Wall progress is measured by watching banked damage against WallService.GetRequirement, and if it stalls the loop returns to farming rather than pounding an unbreakable wall, which is what keeps it from getting stuck in one zone. Other tabs cover upgrades, rebirth, quests, stat spins, relics, minefield, gacha spinning and the spin manager, one-press claiming for achievements, likes, battlepasses, chests, daily and timed rewards, and code redemption. Modes, items, travel, player movement and flight, and visuals (enemy/interact/player ESP, fullbright, no fog) fill out the rest, while the Game tab is generated live from SettingData and AutoData so new content appears on its own. Config adds a remote spy wrapping both the hub's and the game's own NetworkService.Fire, a raw call box, diagnostics, and a panic switch that stops every loop without unloading. Anime Breaker, Anime Breakers

![Anime Breaker [🌳CLASS TREE]](/images/script/109928390521457-1790093580938.png)
Rift | Auto Steal, Hatch, Sell, ESP & More
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