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99 NIGHTS OPEN SOURCE VERSION
99 Nights in the Forest 🔦Uploaded by 1 year ago
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Compa me puedes crear un script de kill aura para swordbut 2
how do you get the damage id? ive tried using the turtlespy and can only copy the remotefunction path
hi, im starting my own script and trying to understand. how do i find the 3rd argument (damageID) for this RemoteEvents.ToolDamageObject:InvokeServer( mob, tool, damageID, CFrame.new(part.Position) )
@ukhoppa you can the get 3rd args id from a modulescript called "EnemyHandler" then call a "GetHitRegId" function, the function will return an number id that can be used for ToolDamageObject remote function 3rd args. require(game:GetService("Players").LocalPlayer.PlayerScripts.Client.EnemyHandler).GetHitRegId() -- returns the id, hope it helps!
why does it say 99 nights in the forest is not a supported game?
How do you get it up in the game
it looks so chatgpt please stop
@Dexemox gpt isn't that dumb to make local for players 9 times
atp I was wrong, mostly it was written by chat gpt because of all thos comments inside functions + way of writing down remotes like RemoteEvents.ToolDamageObject:InvokeServer( mob, tool, damageID, CFrame.new(part.Position) )
by this remote i mean that mob, tool, damageID and CFrame are on separate lines
@z1eder do you know where or how to find the current damage ids?. i tried seach all attribites in tool and local player