[3114] Playable SCPs
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273 Executions

Mac script

Playable SCPs
macbookxp2
macbookxp2First script
5 months ago
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Mac script is a Playable SCPs script for Roblox, uploaded to ScriptBlox on Jun 15, 2026.

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Description

Hitbox expander, Autofarm, Kill all NPCs

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--READ NOW
--I am releasing this script early and unfinished, it will never be finished because ive (actually) took a solemn of an oath to never come back to roblox.



local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()

local Window = Rayfield:CreateWindow({
   Name = "Playable SCPs Reworked script",
   Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
   LoadingTitle = "Loading script...",
   LoadingSubtitle = "by Sirius",
   ShowText = "Rayfield", -- for mobile users to unhide Rayfield, change if you'd like
   Theme = "Default", -- Check https://docs.sirius.menu/rayfield/configuration/themes

   ToggleUIKeybind = "K", -- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode)

   DisableRayfieldPrompts = false,
   DisableBuildWarnings = false, -- Prevents Rayfield from emitting warnings when the script has a version mismatch with the interface.

   -- ScriptID = "sid_xxxxxxxxxxxx", -- Your Script ID from developer.sirius.menu โ€” enables analytics, managed keys, and script hosting

   ConfigurationSaving = {
      Enabled = true,
      FolderName = nil, -- Create a custom folder for your hub/game
      FileName = "Big Hub"
   },

   Discord = {
      Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
      Invite = "noinvitelink", -- The Discord invite code, do not include Discord.gg/. E.g. Discord.gg/ABCD would be ABCD
      RememberJoins = true -- Set this to false to make them join the Discord every time they load it up
   },

   KeySystem = false, -- Set this to true to use our key system
   KeySettings = {
      Title = "Untitled",
      Subtitle = "Key System",
      Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
      FileName = "Key", -- It is recommended to use something unique, as other scripts using Rayfield may overwrite your key file


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