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opscripts destory builds & corrupt data
+1 Blocks Every SecondUploaded by 10 months ago
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OP SCRIPTS ON TOP FastBuild - Builds fast Destroy All Builds (SS) - Destroys every build in the server (ss) (op) Annoy All (SS) (OP) - Destroy all builds but spammed (IF SOMEONE LEAVES WHILE YOU HAVE IT ON, THERE IS A HIGH CHANCE THE DATA WILL BE CORRUPTED FOR THEM. MAKING IT UNPLAYABLE
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3

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scripter132 10 months ago
making it supported by more executors now
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scripter132 10 months ago
im just gonna open source my methods
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scripter132 10 months ago
cant edit rn so here is source
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
local Window = Library.CreateLib("OpScripts - +1 blocks every second", "DarkTheme")
local Tab = Window:NewTab("Main")
local Section = Tab:NewSection("Main")
local fbr = false
local fbrthread
Section:NewToggle("FastBuild", "fastbuild", function(state)
fbr = state
if fbr then
fbrthread = task.spawn(function()
while fbr do
game:GetService("ReplicatedStorage").Remotes.PlaceBlock:FireServer()
task.wait()
end
end)
end
end)
Section:NewButton("Destroy All Towers (OP) (SS)", "OP", function()
game:GetService("ReplicatedStorage").Remotes.SetSelectedTower:FireServer("OpScriptsOnTop")
end)
Section:NewToggle("Annoy All (Check Desc)(OP) (SS)", "(Can corrupt data.)Kinda makes the game unplayable LOL", function(state)
destroySpam = state
if destroySpam then
destroyThread = task.spawn(function()
while destroySpam do
game:GetService("ReplicatedStorage").Remotes.SetSelectedTower:FireServer("OpScriptsOnTop")
task.wait()
end
end)
end
end)![[🔥RELEASE] KEN](/images/script/100096058035179-1785857132373.png)

Actual executor test

![[FPS] Flick](/images/script/136801880565837-1781618252072.png)
