[GMAN] SKIBIDI TOILET : OMEGA TITANS ROLEPLAY
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New ui

[GMAN] SKIBIDI TOILET : OMEGA TITANS ROLEPLAYUploaded by
6 months ago
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Description

I make that beacus I see the player mobile Cant see the screen Uh sorry guys the astro titan duchess is a joke no working

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Edited By: leeboboy05 Download


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4
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leeboboy05 6 months ago
Enjoy
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Scriptserch 2 weeks ago
@leeboboy05 add *an clock man they added him
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aceguerrero005 2 weeks ago
@leeboboy05 make morph *an clock man they add him
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aceguerrero005 2 weeks ago
i add a button that you can close gui and open --// CLEAN CUSTOM GUI VERSION WITH TOGGLE & DRAGGABLE BUTTON local Players = game:GetService("Players") local player = Players.LocalPlayer local ReplicatedStorage = game:GetService("ReplicatedStorage") local UIS = game:GetService("UserInputService") -- ScreenGui local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "FreeCharacterGUI" ScreenGui.ResetOnS* = false ScreenGui.Parent = player:WaitForChild("PlayerGui") -- Helper Function to make any Frame/Button draggable (Mobile + PC) local function MakeDraggable(guiObject) local dragging, dragInput, dragStart, startPos local function update(input) local delta = input.Position - dragStart guiObject.Position = UDim2.new( startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y ) end guiObject.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true dragStart = input.Position startPos = guiObject.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) guiObject.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseMovement then dragInput = input end end) UIS.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input)
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