![[GMAN] SKIBIDI TOILET : OMEGA TITANS ROLEPLAY](/images/script/140600426937477-1772419733437.jpg)
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New ui
[GMAN] SKIBIDI TOILET : OMEGA TITANS ROLEPLAYUploaded by 6 months ago
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I make that beacus I see the player mobile Cant see the screen Uh sorry guys the astro titan duchess is a joke no working
Comments
4

Offline
leeboboy05 6 months ago
Enjoy
leeboboy05Enjoy
Offline
Scriptserch 2 weeks ago
@leeboboy05 add *an clock man they added him
leeboboy05Enjoy
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aceguerrero005 2 weeks ago
@leeboboy05 make morph *an clock man they add him
Offline
aceguerrero005 2 weeks ago
i add a button that you can close gui and open
--// CLEAN CUSTOM GUI VERSION WITH TOGGLE & DRAGGABLE BUTTON
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UIS = game:GetService("UserInputService")
-- ScreenGui
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "FreeCharacterGUI"
ScreenGui.ResetOnS* = false
ScreenGui.Parent = player:WaitForChild("PlayerGui")
-- Helper Function to make any Frame/Button draggable (Mobile + PC)
local function MakeDraggable(guiObject)
local dragging, dragInput, dragStart, startPos
local function update(input)
local delta = input.Position - dragStart
guiObject.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
guiObject.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Touch or
input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = guiObject.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
guiObject.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Touch or
input.UserInputType == Enum.UserInputType.MouseMovement then
dragInput = input
end
end)
UIS.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)


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