(BETA) Drive A Kukirin!
110 Views
11 Executions
Key System

Fishy Hub | Full Money Farm, Auto Quest, Full Progresses +S

(BETA) Drive A Kukirin!Uploaded by
1 day ago
Please login to perform these actions:

Description

This Fishy Hub script for Drive a Kukirin uses FishyUI and opens with RightShift, built around the game's own scooter remotes read from the place file. Its core is an auto rider that builds a navigation graph from Workspace.Roads by snapping each road model's bounding-box center to the surface and linking nearest neighbors, so the scooter follows actual tarmac instead of nosing into boundary walls. An obstacle-avoidance fan casts five rays across the front, biases steering away from blockers, eases off the throttle, and commits to a dodge side once most of the fan is blocked. Steering direction self-calibrates per chassis by watching whether the commanded input actually reduced heading error, since scooters disagree about which local axis is forward. The farm reads the six quest cards, classifies each by objective (distance, top speed, wheelie time, clean landings), rides whatever the nearest-to-done quest asks for, and claims rewards the moment progress reaches goal. Wheelies are driven on hold/rest cycles and tracked through the game's own ScooterPredictedWheelie attribute, with a built-in test that reports whether the front wheel actually lifted, while a progressive escape ladder reverses, tries the opposite steer, snaps back onto the nearest road node, and finally respawns the scooter if the rider stays wedged. Other tabs handle spawn and mount, dealership purchases, teleports to landmarks and players, finishes and paint via hex strings, parts, walk speed, noclip, infinite jump, horn, headlight, rainbow gamepass effects, and a code redemption queue that stops the instant the server locks the endpoint. Everything the hub changes is reverted on unload, including held keys, connections, and driving inputs. Drive a kukirin, drive a kukirin!, driving a kukirin

View Raw
Edited By: fishyzzz Download


Comments

0
Log in to join the conversation. Login
No comments yet. Be the first!