@Kryt0nixExploits If even your script doesn't work, then it's because the creators of the game changed the code and there's no point in asking me to take a look because I stopped cheating on the game
@velesz All auras and audios work so if there is no audio on one of the auras then it is because the game was made like that or the creators have not yet implemented all the audios
How can I save it to storage? I tried doing this code but it didn't work:
________________________________________________
local args = {
[1] = game:GetService("ReplicatedStorage"):WaitForChild("Auras"):WaitForChild("Satan")
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("AuraData"):FireServer(unpack(args))
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So I changed it a bit but it still didn't work:
________________________________________________
local args = {
[1] = game:GetService("Players"):WaitForChild("LocalPlayer"):WaitForChild("AurasFolder"):WaitForChild("Satan")
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("AuraData"):FireServer(unpack(args))
@Kryt0nixExploits If even your script doesn't work, then it's because the creators of the game changed the code and there's no point in asking me to take a look because I stopped cheating on the game
@velesz All auras and audios work so if there is no audio on one of the auras then it is because the game was made like that or the creators have not yet implemented all the audios
updated the script
Yo bro, why u delete script for Bim's Rng? I need so hard it
How can I save it to storage? I tried doing this code but it didn't work: ________________________________________________ local args = { [1] = game:GetService("ReplicatedStorage"):WaitForChild("Auras"):WaitForChild("Satan") } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("AuraData"):FireServer(unpack(args)) ________________________________________________ So I changed it a bit but it still didn't work: ________________________________________________ local args = { [1] = game:GetService("Players"):WaitForChild("LocalPlayer"):WaitForChild("AurasFolder"):WaitForChild("Satan") } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("AuraData"):FireServer(unpack(args))
Change the Aura name to MatrixTetris
Change the aura name (I think)