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Remote Event Scanner
Universal Script πUploaded by 2 years ago
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Description
Scans the Workspace, ReplicatedStorage, and ReplicatedFirst for all RemoteEvents present in the game. For each discovered RemoteEvent, the script prints its complete path to the output console, offering an organized view of where each event is located. btw I got the idea to do this from @vxsty he came up with Leaderstat Finder so i wanted to so remote finder so shout out to him https://scriptblox.com/script/Universal-Script-Leaderstat-Finder-7277
Comments
4

Offline
ExunysVerified
2 years ago - Edited
Here's an even simpler and more efficient one:
for _, Value in next, game:GetDescendants() do
if Value:IsA("RemoteEvent") then
print(Value:GetFullName())
end
end
Verified User

Offline
wtt45 2 years ago - Edited
messy code
```for i, e in pairs(game:GetDescendants()) do
if e:IsA("RemoteEvent") then
print(e:GetFullName())
end
end```
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vxstyVerified
2 years ago - Edited
Thanks for the credit!, Was planning on making a remoteevent and remotefunction finder but I didn't know this was a thing, Mind if I create something similar ofc I will credit you?
Verified User