Universal Script 📌
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GRAVEL.CC

Universal Script 📌Uploaded by
1 day ago
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Description

A pretty "simple" that you'll like... (I think) Anways here's the tabs (totally not copy & pasted straight out of the README.md file..) MainTab: - AntiKick - Blocks server kicks (needs hookmetamethod) - TeamTarget - Enemies / Teams / All / Specific Team - Specific Teams - Pick which teams to target (multi-select) - TargetType - Players / NPCs / Both - GetTarget - Closest / Lowest Health / TargetSeen - Targetseen Switch Rate - Delay between target switches - Ignore Forcefield - Skip spawn-protected players - Indicator UI - Small HUD showing current target + features - Draggable, Always Visible, Size slider, Reset Position - QuickToggles - Mobile-friendly toggle buttons - Selection dropdown, Draggable toggle, Size slider - Keybinds - Enable/disable, HoldKey mode, custom key per feature - AutoFarm - Toggle, Align Part, TP Max Range, TP Distance, Vertical Offset - Optimization - Copy-paste FPS/network optimizer code - Updaters speed / Updaters - Performance vs accuracy - Cache Cleaners - Clear target cache interval - Save/Load - New Save, Load Save, Delete Save, Delete All Saves - Autoload on Game, Remove Autoload - Saves List + Autoload List paragraphs VisualsTab: - ESP Master Toggle - Enables all ESP features - ESP Hertz - Refresh rate for ESP updates - Scoper - What to scan: Humanoids / ClickDetectors / TouchInterests / ProximityPrompts / Tools - Tracer Start Position - Center / Bottom / Top / corners - Tracer ESP Only Targets - Only draw lines to current target - ESP Colour Based On Health - Color shifts with HP - ESP Components - Highlight ESP, Text ESP, Box ESP, Health ESP, Head Dot ESP, Tracer ESP - Scene - Brightness slider, ClockTime slider, Skybox Changer, Kill Lighting button - FOV toggle + FOV value slider - ESP Colors - ESP, Target, Team, Tracer Line - SA1 FOV Colors - SilentAim (HB) ring normal + target - SA2 FOV Colors - SilentAim (HK) ring normal + target - Aimbot FOV Colors - Ring normal + target - TriggerBot FOV Colors - Ring normal + target - Hitbox Colors - Visualizer color - Reach Colors - Visualizer color - Theme - UI theme dropdown, transparency slider, Tag TextCursor inputs, Save/Reload UI settings AntiAimTab: - AntiAim Master Toggle - Modes (pick one): - Raycast AntiAim - TP when aimed at - Above Player - hover above nearest enemy - Behind Player - TP behind nearest enemy - Orbit Players - circle nearest enemy - Settings - Teleport Distance (Raycast) - Above Height - Behind Distance - Orbit Speed / Radius / Height - SpinBot - Toggle + speed slider - Desync - Toggle + transparency slider AimbotTab: - Aimbot Toggle - WallCheck - Raycast visibility check - 360° Aimbot - No FOV limit - Target Part - Head / HumanoidRootPart - Aim Method - CFrame / MouseMoveRel / Camera / MouseMove / Teleport - Aim Strength - 0 (none) to 1 (instant snap) - Prediction - Lead target movement - Aimbot Hertz - Update rate - FOV Radius - Screen-space aim circle - Target Range - Max world distance SilentAimTab (HB): - SilentAim (HB) Toggle - WallCheck - Don't shoot through walls - Scale To Screen - Hitbox grows with distance - STS Distance - Prevents clipping into you - Target Part - Random / Head / HumanoidRootPart - Target Range - Max distance - HitChance - 0-100% - Headshot Chance - Only for Random part - Responsiveness - Update interval - FOV Radius - Ring size - Hitbox Transparency - Visual transparency SilentAimTab2 (HK): - SilentAim (HK) Toggle - WallCheck - Visibility check (may lag) - WallBang -

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Edited By: Gpssickle Download


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