
Fire full game remotes
Universal Script 📌Uploaded byDescription
This script automatically finds and calls all the `RemoteEvent` and `RemoteFunction' in the game, generating random arguments for each call. It is ideal for testing the behavior of remote objects and studying the logic of the server code. The script recursively traverses the entire hierarchy of the game, starting from the root object `game`, and finds all available `RemoteEvent` and `RemoteFunction'. For each object it finds, it generates random arguments based on data types such as numbers, strings, booleans, instances, and tables. The script then calls `FireServer` for `RemoteEvent` and `InvokeServer` for `RemoteFunction` using the generated arguments. All actions are logged to the console, which allows you to see which objects were found, which arguments were used, and what the results of the calls are. This tool is as versatile as possible and can be used for various purposes: from analyzing other people's games to testing your own projects. Just run the script through executor (for example, Krnl, Synapse X or another), and it will do everything for you. It is important to remember that this script should only be used for educational purposes or in your own projects. Do not use it in public games without the permission of the developers, as this may violate the rules of Roblox.





