
401 Views
Basic Toolbar
Universal Script 📌Uploaded by 9 months ago
Please login to perform these actions:
Description
Basic toolbar with few options for disassembling in games
Comments
1

Offline
voltex 9 months ago
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
-- Crear ScreenGui para la toolbar
local toolbarGui = Instance.new("ScreenGui")
toolbarGui.Name = "Toolbar"
toolbarGui.ResetOnS* = false
toolbarGui.Parent = playerGui
-- Frame de la toolbar
local toolbar = Instance.new("Frame")
toolbar.Size = UDim2.new(0,2000,0,50) -- el tamaño que mencionaste
toolbar.Position = UDim2.new(0,0,0,0)
toolbar.BackgroundColor3 = Color3.fromRGB(50,50,50)
toolbar.Parent = toolbarGui
local uiList = Instance.new("UIListLayout")
uiList.FillDirection = Enum.FillDirection.Horizontal
uiList.Padding = UDim.new(0,4)
uiList.SortOrder = Enum.SortOrder.LayoutOrder
uiList.Parent = toolbar
-- Definir GUIs y botones
local guis = {
{name="Console", url="https://raw.githubusercontent.com/UltramixSecondDev/Console/main/ConsoleSource.lua"},
{name="DecompilerIDE V1.3", url="https://raw.githubusercontent.com/UltramixSecondDev/LuaDecompilerV1/main/Source.lua"},
{name="ColorPickerGui", url="https://raw.githubusercontent.com/UltramixSecondDev/HTMLColorPicker/main/Source.lua"},
{name="Notepad++", url="https://raw.githubusercontent.com/UltramixSecondDev/Notepad-V1/main/NotepadSource.lua"}
}
-- Almacena GUIs cargadas y sus frames prin*les
local loadedGuis = {}
-- Función para obtener el frame prin*l según la GUI
local function getMainFrame(gui)
if not gui then return nil end
if gui.Name == "Console" or gui.Name == "DecompilerIDE V1.3" then
return gui:FindFirstChild("Frame")
elseif gui.Name == "Notepad++" then
return gui:FindFirstChild("MainFrame")
elseif gui.Name == "ColorPickerGui" then
return gui:FindFirstChild("ColorPalette")
else
for _, obj in ipairs(gui

![[🎉 RELEASE] Anime Astral Simulator](/images/script/113236157544232-1780333729144.png)
Voxle Hub
