![[SEASON 3] Operation One](/images/script/72920620366355-1768272053668.webp)
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0x3u 6 months ago
how does this work
0x3uhow does this work
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liamepstein420 6 months ago
@0x3u This bypass is pretty clever honestly. It runs code inside an Actor (which anti-cheats don't watch as closely), then scans the garbage collector for active threads using `getgc(true)`. It identifies threads by their source paths with `debug.info` and just kills the ones handling weapon/item animations. Those animation threads are actually reporting your actions to the server for anti-cheat validation, so by closing them with `coroutine.close()`, you're basically cutting the wire before the alarm can go off. Smart because it's not hooking functions or faking data - just silencing the monitoring code entirely. Way harder to detect than traditional methods, though obviously they'll patch it once they catch on to people scanning GC from Actors.
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0x3u 6 months ago
alright thanks
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0x3u 6 months ago
it just says actor not active
0x3uit just says actor not active
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0x3u 6 months ago
thanks
Nullen@0x3u changed it, forgot some executors don’t supp...
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