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DOORS ๐Ÿ‘๏ธ
52.8k Views

Releastic First Person

DOORS ๐Ÿ‘๏ธUploaded by
2 years ago
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Description

This Script May Not Work With Low UNC Exec's Like Solara, Celery, Nezur, And Etc (This Script Was Made By Lolcat So Shout Out To Hime)

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Edited By: JC_dev Download


Comments
4
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JC_dev 2 years ago - Edited
this works in every floor (floor 1 floor 2 rooms backdoors and etc) edit: even is in first person during cutscenes
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sandtnersimon2 2 years ago - Edited
pretty cool but u cant move ur camera down
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sandtnersimon2 2 years ago - Edited
also made it so whenever u press F u can activate/Deactivate Scritp: local camera = work*e.CurrentCamera local Head = game.Players.LocalPlayer.Character.Head local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local cameraFollowActive = false -- Toggle state variable -- Function to toggle the camera follow local function toggleCameraFollow() cameraFollowActive = not cameraFollowActive end -- Detect key press (e.g., "F" key to toggle the camera follow) UserInputService.InputBegan:Connect(function(input, gameProcessedEvent) if input.KeyCode == Enum.KeyCode.F and not gameProcessedEvent then toggleCameraFollow() end end) -- Update the camera every frame if cameraFollowActive is true RunService.RenderStepped:Connect(function() if cameraFollowActive then camera.CFrame = Head.CFrame end end)
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JC_dev 2 years ago - Edited
@sandtnersimon2 ok
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