pcall(function() loadstring(game:HttpGet("https://scriptblox.com/ingest/clientv2.lua"))("proj_55a8192bf6ec", "1.0.0", false) end) local WindUI = loadstring(game:HttpGet("https://raw.githubusercontent.com/finendss/VowLibrary/refs/heads/main/WINDUI.lua"))() local Event = game:GetService("ReplicatedStorage"):WaitForChild("LiberarEvent") local Window = WindUI:CreateWindow({ Title = "蠕虫洞穴", Icon = "sparkles", Author = "蠕虫洞穴", Folder = "DefenseSystem", Size = UDim2.fromOffset(400, 400), Theme = "Pink", HideSearchBar = false, }) local Tab = Window:Tab({ Title = "虫子咬后自动释放", Icon = "settings", Locked = false, }) Tab:Section({Title = "自动释放", TextXAlignment = "Left", TextSize = 17}) Tab:Paragraph({ Title = "自动释放", Desc = "自动释放", }) local autoReleaseEnabled = false local autoReleaseInterval = 1 local autoReleaseThread = nil local function stopAutoRelease() autoReleaseEnabled = false if autoReleaseThread then task.cancel(autoReleaseThread) autoReleaseThread = nil end end local function startAutoRelease() stopAutoRelease() autoReleaseEnabled = true autoReleaseThread = task.spawn(function() while autoReleaseEnabled do Event:FireServer() task.wait(autoReleaseInterval) end end) end Tab:Toggle({ Title = "开启自动释放", Default = false, Callback = function(state) if state == nil then autoReleaseEnabled = not autoReleaseEnabled else autoReleaseEnabled = state end if autoReleaseEnabled then startAutoRelease() else stopAutoRelease() end end }) Tab:Slider({ Title = "释放间隔(秒)", Value = {Min = 0.1, Max = 10, Default = 1}, Increment = 0.1, Callback = function(value) autoReleaseInterval = value end }) Tab:Button({ Title = "手动释放一次", Callback = function() Event:FireServer() end })