local Workspace = game:GetService("Workspace") local COLORS = { [BrickColor.new("Really red").Number] = true, [BrickColor.new("Medium stone grey").Number] = true, [BrickColor.new("New Yeller").Number] = true } while task.wait(0.01) do for _, obj in ipairs(Workspace:GetDescendants()) do if obj:IsA("BasePart") and obj.Name:lower() == "part" and COLORS[obj.BrickColor.Number] then obj:Destroy() end end end