-- hayy teman teman selamat menikmati script aku. maaf ya teman teman kalau jelek local Rayfield = loadstring(game:HttpGet("https://sirius.menu/rayfield"))() local Window = Rayfield:CreateWindow({ Name = "KizzxxDev", LoadingTitle = "KizzxxDev", LoadingSubtitle = "ShowRayfield", Size = UDim2.fromOffset(400, 300), ConfigurationSaving = { Enabled = false } }) -- TABS local MainTab = Window:CreateTab("Main", 4483362458) local AntiTab = Window:CreateTab("Anti Lag", 4483362458) local CloseTab = Window:CreateTab("Close", 4483362458) -- MAIN MainTab:CreateButton({ Name = "Emote Script", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/7yd7/Hub/refs/heads/Branch/GUIS/Emotes.lua"))() end }) MainTab:CreateButton({ Name = "Drop Kick", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/giobolqv1/homelander-by-GioBolqv1-/refs/heads/main/homelander.lua"))() end }) MainTab:CreateButton({ Name = "Animation Fly", Callback = function() local UIS = game:GetService("UserInputService") if UIS.TouchEnabled and not UIS.KeyboardEnabled then loadstring(game:HttpGet("https://raw.githubusercontent.com/396abc/Script/refs/heads/main/MobileFly.lua"))() else loadstring(game:HttpGet("https://raw.githubusercontent.com/396abc/Script/refs/heads/main/FlyR15.lua"))() end end }) MainTab:CreateButton({ Name = "Axe Hub NDS", Callback = function() loadstring(game:HttpGet('https://raw.githubusercontent.com/zeroidxx/axe-hub/refs/heads/main/axehub%20nds.txt'))() end }) MainTab:CreateButton({ Name = "Mythixz Hub", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/YourRealjohn/RobloxScript/refs/heads/main/NDS-NEWGEN.lua",true))() end }) -- ANTI LAG local Lighting = game:GetService("Lighting") local Terrain = workspace.Terrain local UserGameSettings = UserSettings():GetService("UserGameSettings") local saved = { effects = {}, materials = {}, textures = {} } local function restoreEffects() for obj, state in pairs(saved.effects) do if obj and obj.Parent then pcall(function() obj.Enabled = state end) end end table.clear(saved.effects) end -- ANTI LAG AntiTab:CreateToggle({ Name = "Anti Lag", CurrentValue = false, Callback = function(value) if value then for _, obj in ipairs(game:GetDescendants()) do if obj:IsA("ParticleEmitter") or obj:IsA("Trail") or obj:IsA("Beam") or obj:IsA("Fire") or obj:IsA("Smoke") or obj:IsA("Sparkles") or obj:IsA("PostEffect") then saved.effects[obj] = obj.Enabled pcall(function() obj.Enabled = false end) end end else restoreEffects() end end }) -- LOW GRAPHICS AntiTab:CreateToggle({ Name = "Low Graphics", CurrentValue = false, Callback = function(value) if value then table.clear(saved.materials) for _, obj in ipairs(workspace:GetDescendants()) do if obj:IsA("BasePart") then saved.materials[obj] = { obj.Material, obj.Reflectance } pcall(function() obj.Material = Enum.Material.SmoothPlastic obj.Reflectance = 0 end) end end else for obj, state in pairs(saved.materials) do if obj and obj.Parent then pcall(function() obj.Material = state[1] obj.Reflectance = state[2] end) end end table.clear(saved.materials) end end }) -- DISABLE SHADOWS AntiTab:CreateToggle({ Name = "Disable Shadows", CurrentValue = false, Callback = function(value) if value then saved.shadows = Lighting.GlobalShadows Lighting.GlobalShadows = false elseif saved.shadows ~= nil then Lighting.GlobalShadows = saved.shadows end end }) -- REMOVE TEXTURES AntiTab:CreateToggle({ Name = "Remove Textures", CurrentValue = false, Callback = function(value) if value then table.clear(saved.textures) for _, obj in ipairs(game:GetDescendants()) do if obj:IsA("Decal") or obj:IsA("Texture") then saved.textures[obj] = obj.Transparency pcall(function() obj.Transparency = 1 end) end end else for obj, state in pairs(saved.textures) do if obj and obj.Parent then pcall(function() obj.Transparency = state end) end end table.clear(saved.textures) end end }) -- OPTIMIZE WATER AntiTab:CreateToggle({ Name = "Optimize Water", CurrentValue = false, Callback = function(value) if value then saved.water = { Terrain.WaterWaveSize, Terrain.WaterWaveSpeed, Terrain.WaterReflectance } Terrain.WaterWaveSize = 0 Terrain.WaterWaveSpeed = 0 Terrain.WaterReflectance = 0 elseif saved.water then Terrain.WaterWaveSize = saved.water[1] Terrain.WaterWaveSpeed = saved.water[2] Terrain.WaterReflectance = saved.water[3] end end }) -- TERRAIN OPTIMIZATION AntiTab:CreateToggle({ Name = "Terrain Optimization", CurrentValue = false, Callback = function(value) if saved.decoration == nil then saved.decoration = Terrain.Decoration end Terrain.Decoration = not value if not value then Terrain.Decoration = saved.decoration saved.decoration = nil end end }) -- OPTIMIZE LIGHTING AntiTab:CreateToggle({ Name = "Optimize Lighting", CurrentValue = false, Callback = function(value) if value then saved.diffuse = Lighting.EnvironmentDiffuseScale saved.specular = Lighting.EnvironmentSpecularScale Lighting.EnvironmentDiffuseScale = 0 Lighting.EnvironmentSpecularScale = 0 else if saved.diffuse ~= nil then Lighting.EnvironmentDiffuseScale = saved.diffuse Lighting.EnvironmentSpecularScale = saved.specular end end end }) -- LOW GRAPHICS QUALITY AntiTab:CreateToggle({ Name = "Low Graphics Quality", CurrentValue = false, Callback = function(value) pcall(function() if value then saved.quality = UserGameSettings.SavedQualityLevel UserGameSettings.SavedQualityLevel = Enum.SavedQualitySetting.QualityLevel1 elseif saved.quality then UserGameSettings.SavedQualityLevel = saved.quality end end) end }) -- RESTORE GRAPHICS AntiTab:CreateButton({ Name = "Restore Graphics", Callback = function() restoreEffects() for obj, state in pairs(saved.materials) do if obj and obj.Parent then pcall(function() obj.Material = state[1] obj.Reflectance = state[2] end) end end table.clear(saved.materials) for obj, state in pairs(saved.textures) do if obj and obj.Parent then pcall(function() obj.Transparency = state end) end end table.clear(saved.textures) if saved.shadows ~= nil then Lighting.GlobalShadows = saved.shadows saved.shadows = nil end if saved.water then Terrain.WaterWaveSize = saved.water[1] Terrain.WaterWaveSpeed = saved.water[2] Terrain.WaterReflectance = saved.water[3] saved.water = nil end if saved.decoration ~= nil then Terrain.Decoration = saved.decoration saved.decoration = nil end if saved.diffuse ~= nil then Lighting.EnvironmentDiffuseScale = saved.diffuse Lighting.EnvironmentSpecularScale = saved.specular saved.diffuse = nil saved.specular = nil end if saved.quality then pcall(function() UserGameSettings.SavedQualityLevel = saved.quality end) saved.quality = nil end end }) -- CLOSE TAB CloseTab:CreateButton({ Name = "Close Script", Callback = function() Rayfield:Destroy() end }) CloseTab:CreateLabel("Brought to you by Kizzxx")