local Rst = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local rq = Rst:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent rq:InvokeServer(";btools") local player = Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local backpack = player:WaitForChild("Backpack") local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("F3X not found") return end local serverendpoint = f3x.SyncAPI.ServerEndpoint local function call(args) return serverendpoint:InvokeServer(unpack(args)) end local function resize(part, size, cf) call({"SyncResize", {{Part = part, CFrame = cf, Size = size}}}) end local function color(part, c) call({"SyncColor", {{Part = part, Color = c, UnionColoring = false}}}) end local function transparency(part, t) call({"SyncMaterial", {{Part = part, Transparency = t}}}) end local function setname(part, n) call({"SetName", {part}, n}) end local function setlock(part, b) call({"SetLocked", {part}, b}) end local function setcollision(part, b) call({"SyncCollision", {{Part = part, CanCollide = b}}}) end local function setanchor(part, b) call({"SyncAnchor", {{Part = part, Anchored = b}}}) end local function createdecal(part, side, id) call({"CreateTextures", {{Part = part, Face = side, TextureType = "Decal"}}}) call({"SyncTexture", {{Part = part, Face = side, TextureType = "Decal", Texture = "rbxassetid://" .. id}}}) end local function createPart(partName, size, cf, partColor, alpha) local part = serverendpoint:InvokeServer("CreatePart", "Normal", cf, workspace) if not part then warn("Failed to create " .. partName) return nil end resize(part, size, cf) color(part, partColor) transparency(part, alpha or 0) setname(part, partName) setanchor(part, true) setlock(part, true) return part end local function clearWorkspace() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") and v.Name ~= "kys" then local model = v:FindFirstAncestorOfClass("Model") local isCharacter = false if model then for _, p in ipairs(Players:GetPlayers()) do if p.Character == model then isCharacter = true break end end end if not isCharacter then serverendpoint:InvokeServer("Remove", {v}) end end end end local function buildRealm() createPart("base", Vector3.new(180, 2, 180), CFrame.new(0, -1, 0), Color3.fromRGB(0, 0, 0), 0) local wallCF = CFrame.new(0, 10, 0) local wall = createPart("centerWall", Vector3.new(35, 20, 2), wallCF, Color3.fromRGB(255, 255, 255), 1) if wall then setcollision(wall, false) createdecal(wall, Enum.NormalId.Front, "135460951171693") end local groundCF = CFrame.new(0, 0.11, -8) local ground = createPart("GroundDecal", Vector3.new(20, 0.2, 20), groundCF, Color3.fromRGB(255, 255, 255), 1) if ground then setcollision(ground, false) createdecal(ground, Enum.NormalId.Top, "290658294") end local spawnCF = CFrame.new(0, -0.49, -30) local spawn = createPart("CenterSpawn", Vector3.new(20, 1, 20), spawnCF, Color3.fromRGB(255, 255, 255), 1) if spawn then setcollision(spawn, true) createdecal(spawn, Enum.NormalId.Top, "121952915872059") end end local ok, err = pcall(function() clearWorkspace() buildRealm() end) if not ok then warn("Realm creation error: " .. tostring(err)) return end task.wait(0.2) rq:InvokeServer(";music 125995364970231") rq:InvokeServer(";pitch 0.10") task.wait(0.5) rq:InvokeServer(";sh pray to b00pkidd") rq:InvokeServer(";sm enjoy this this tour bozo")