-- [[ CONFIGURATION ]] local TOGGLE_KEY = Enum.KeyCode.V local PANIC_KEY = Enum.KeyCode.End local AUTO_OFF_MINUTES = 10 -- [[ CORE SERVICES ]] local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local CoreGui = game:GetService("CoreGui") local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui", 5) local uniqueTag = "TrueRightClickUnlocker_v105" local bindName = "MouseUnlockerPriorityLoop_v105" -- [[ 1. MEMORY & TELEPORT CLEANUP ]] local function globalCleanup() pcall(function() RunService:UnbindFromRenderStep(bindName) end) for _, obj in pairs(CoreGui:GetChildren()) do if obj:GetAttribute(uniqueTag) or obj.Name == "InternalMouseControlMax" then pcall(function() obj:Destroy() end) end end if playerGui then for _, obj in pairs(playerGui:GetChildren()) do if obj:GetAttribute(uniqueTag) or obj.Name == "InternalMouseControlMax" then pcall(function() obj:Destroy() end) end end end end globalCleanup() -- [[ 2. UI CONTAINER ]] local screenGui = Instance.new("ScreenGui") screenGui.Name = "InternalMouseControlMax" screenGui.ResetOnSpawn = false screenGui.IgnoreGuiInset = true screenGui:SetAttribute(uniqueTag, true) local parentSuccess = pcall(function() screenGui.Parent = CoreGui end) if not parentSuccess and playerGui then screenGui.Parent = playerGui end local toggleBtn = Instance.new("TextButton") toggleBtn.Name = "MaxOverride" toggleBtn.Size = UDim2.new(0, 0, 0, 0) toggleBtn.BackgroundTransparency = 1 toggleBtn.Text = "" toggleBtn.Modal = false toggleBtn.Parent = screenGui -- [[ 3. SMART CAMERA & SHIFT-LOCK PROFILER ]] local function isFirstPerson() local cam = workspace.CurrentCamera if not cam then return false end if player.CameraMode == Enum.CameraMode.LockFirstPerson then return true end local char = player.Character if not char then return false end local trackingPart = char:FindFirstChild("Head") or char:FindFirstChild("HumanoidRootPart") or char.PrimaryPart if trackingPart then local distance = (cam.CFrame.Position - trackingPart.Position).Magnitude return distance <= 2.2 end return false end -- [[ 4. PRIORITY RENDER LOOP ]] local rightMouseDown = false local startTime = os.time() local function priorityFrameUpdate() if (os.time() - startTime) >= (AUTO_OFF_MINUTES * 60) then toggleBtn.Modal = false pcall(function() RunService:UnbindFromRenderStep(bindName) end) UserInputService.MouseBehavior = Enum.MouseBehavior.Default return end if toggleBtn.Modal and not isFirstPerson() then toggleBtn.Modal = false pcall(function() RunService:UnbindFromRenderStep(bindName) end) UserInputService.MouseBehavior = Enum.MouseBehavior.Default return end if toggleBtn.Modal then if rightMouseDown then UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter else UserInputService.MouseBehavior = Enum.MouseBehavior.Default end end end -- [[ 5. HARDENED EVENT LISTENERS ]] local connections = {} local function terminateSystem() toggleBtn.Modal = false globalCleanup() for _, conn in pairs(connections) do if conn then conn:Disconnect() end end table.clear(connections) UserInputService.MouseBehavior = Enum.MouseBehavior.Default end table.insert(connections, UserInputService.InputBegan:Connect(function(input, gameProcessed) if input.KeyCode == TOGGLE_KEY then if not isFirstPerson() then return end toggleBtn.Modal = not toggleBtn.Modal if toggleBtn.Modal then UserInputService.MouseIconEnabled = true startTime = os.time() RunService:BindToRenderStep(bindName, Enum.RenderPriority.Camera.Value + 1, priorityFrameUpdate) else pcall(function() RunService:UnbindFromRenderStep(bindName) end) UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter end elseif input.KeyCode == PANIC_KEY then terminateSystem() end if input.UserInputType == Enum.UserInputType.MouseButton2 then rightMouseDown = true end end)) table.insert(connections, UserInputService.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton2 then rightMouseDown = false end end)) table.insert(connections, UserInputService.WindowFocusReleased:Connect(function() rightMouseDown = false end))