local Players = game:GetService("Players") local Rst = game:GetService("ReplicatedStorage") local player = Players.LocalPlayer local rq = Rst:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent rq:InvokeServer(";music 87792473318538") rq:InvokeServer(";volume inf") rq:InvokeServer(";pitch 0.20000000298023224") rq:InvokeServer(";sm get toadroasted by b00pkidd you bacon-haired bozos") local tool for _, v in ipairs(player:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in ipairs(Rst:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent end end if not tool or not tool:FindFirstChild("SyncAPI") then warn("F3X SyncAPI not found") return end local remote = tool.SyncAPI:FindFirstChild("ServerEndpoint") if not remote then warn("F3X ServerEndpoint not found") return end local function invoke(args) return remote:InvokeServer(unpack(args)) end local function createToad(position) local cf = CFrame.new(position) invoke({"CreatePart", "Normal", cf, workspace}) task.wait(0.2) local part for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") and v.Name == "Part" and (v.Position - position).Magnitude < 2 then part = v break end end if not part then return end invoke({"CreateMeshes", {{Part = part}}}) invoke({"SyncResize", {{ Part = part, CFrame = cf, Size = Vector3.new(100, 100, 100) }}}) invoke({"SyncMesh", {{ Part = part, MeshId = "rbxassetid://5038530279" }}}) invoke({"SyncMesh", {{ Part = part, TextureId = "rbxassetid://5038530309" }}}) invoke({"SyncMesh", {{ Part = part, Scale = Vector3.new(4, 4, 4) }}}) invoke({"SyncCollision", {{ Part = part, CanCollide = false }}}) invoke({"SyncAnchor", {{ Part = part, Anchored = false }}}) end while true do task.wait(0.3) local character = player.Character local root = character and character:FindFirstChild("HumanoidRootPart") if root then local position = root.Position + Vector3.new( math.random(-600, 600), math.random(400, 800), math.random(-600, 600) ) task.spawn(createToad, position) end end