local Players = game:GetService("Players") local RS = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local UIS = game:GetService("UserInputService") local Debris = game:GetService("Debris") local Tween = game:GetService("TweenService") local LP = Players.LocalPlayer local mouse = LP:GetMouse() local tool = Instance.new("Tool") tool.Name = "SuperKnife2000" tool.RequiresHandle = true tool.CanBeDropped = false tool.Grip = CFrame.new(0, -0.2, -0.1) * CFrame.Angles(math.rad(-90), 0, 0) local function makePart(name, size, color, material, parentPart, c0, shape, parent) local p = Instance.new("Part") p.Name = name p.Size = size p.Color = color p.Material = material p.CanCollide = false p.Massless = true p.TopSurface = Enum.SurfaceType.Smooth p.BottomSurface = Enum.SurfaceType.Smooth if shape then p.Shape = shape end p.Parent = parent or tool if parentPart then local w = Instance.new("Weld") w.Part0 = parentPart w.Part1 = p w.C0 = c0 or CFrame.new() w.Parent = parentPart end return p end local handle = Instance.new("Part") handle.Name = "Handle" handle.Size = Vector3.new(0.30, 0.30, 0.95) handle.Color = Color3.fromRGB(30, 17, 9) handle.Material = Enum.Material.Wood handle.CanCollide = false handle.Massless = true handle.Parent = tool for face = 1, 8 do for seg = 1, 24 do local angle = (face - 1) * math.rad(45) local z = -0.44 + seg * 0.037 local shade = 25 + (seg % 5) * 6 local offset = CFrame.new(0, 0, z) * CFrame.Angles(0, angle, 0) * CFrame.new(0, 0.155, 0) makePart("Plank", Vector3.new(0.13, 0.03, 0.035), Color3.fromRGB(shade, shade - 10, shade - 20), Enum.Material.Wood, handle, offset) end end for face = 1, 8 do for ring = 1, 14 do local angle = (face - 1) * math.rad(45) local z = -0.4 + ring * 0.056 local offset = CFrame.new(0, 0, z) * CFrame.Angles(0, angle, 0) * CFrame.new(0, 0.17, 0) * CFrame.Angles(math.rad(14), 0, 0) makePart("Wrap", Vector3.new(0.14, 0.022, 0.026), Color3.fromRGB(12, 6, 3), Enum.Material.Fabric, handle, offset) end end for face = 1, 8 do for xi = -3, 3 do for zi = -3, 3 do local angle = (face - 1) * math.rad(45) local offset = CFrame.new(0, 0, zi * 0.07) * CFrame.Angles(0, angle, 0) * CFrame.new(xi * 0.026, 0.152, 0) * CFrame.Angles(math.rad(45), 0, math.rad(45)) makePart("Knurl", Vector3.new(0.014, 0.014, 0.014), Color3.fromRGB(14, 8, 4), Enum.Material.Metal, handle, offset) end end end for face = 1, 8 do for i = 1, 4 do local angle = (face - 1) * math.rad(45) local offset = CFrame.new(0, 0, -0.3 + i * 0.18) * CFrame.Angles(0, angle, 0) * CFrame.new(0, 0.15, 0) makePart("Rib", Vector3.new(0.08, 0.018, 0.14), Color3.fromRGB(60, 40, 22), Enum.Material.Wood, handle, offset) end end for i = 1, 20 do local z = -0.44 + i * 0.044 makePart("Ring", Vector3.new(0.33, 0.33, 0.010), Color3.fromRGB(16, 9, 4), Enum.Material.Fabric, handle, CFrame.new(0, 0, z)) end local pommelBase = makePart("PommelBase", Vector3.new(0.42, 0.42, 0.12), Color3.fromRGB(85, 85, 95), Enum.Material.Metal, handle, CFrame.new(0, 0, 0.52)) for i = 1, 16 do local a = math.rad(i * 22.5) makePart("PommelFacet", Vector3.new(0.04, 0.38, 0.14), Color3.fromRGB(120, 120, 130), Enum.Material.Metal, pommelBase, CFrame.new(math.cos(a) * 0.19, math.sin(a) * 0.19, 0) * CFrame.Angles(0, 0, a)) end makePart("PommelRing", Vector3.new(0.44, 0.44, 0.02), Color3.fromRGB(160, 140, 55), Enum.Material.Metal, pommelBase, CFrame.new(0, 0, 0.065)) local bolt = makePart("Bolt", Vector3.new(0.16, 0.12, 0.12), Color3.fromRGB(180, 180, 190), Enum.Material.Metal, pommelBase, CFrame.new(0, 0, 0.10)) makePart("BoltCore", Vector3.new(0.07, 0.14, 0.14), Color3.fromRGB(60, 60, 70), Enum.Material.Metal, bolt, CFrame.new(0, 0, 0.01)) for i = 1, 24 do local a = math.rad(i * 15) makePart("Rivet", Vector3.new(0.028, 0.028, 0.028), Color3.fromRGB(200, 200, 210), Enum.Material.Metal, pommelBase, CFrame.new(math.cos(a) * 0.15, math.sin(a) * 0.15, 0.07), Enum.PartType.Ball) end makePart("PommelCap", Vector3.new(0.34, 0.34, 0.02), Color3.fromRGB(140, 140, 150), Enum.Material.Metal, pommelBase, CFrame.new(0, 0, -0.065)) for i = 1, 40 do local a = math.rad(i * 9) makePart("PommelEngrave", Vector3.new(0.018, 0.006, 0.006), Color3.fromRGB(60, 60, 70), Enum.Material.Metal, pommelBase, CFrame.new(math.cos(a) * 0.17, math.sin(a) * 0.17, -0.07), Enum.PartType.Ball) end local guardPlate = makePart("GuardPlate", Vector3.new(1.0, 0.18, 0.18), Color3.fromRGB(170, 150, 55), Enum.Material.Metal, handle, CFrame.new(0, 0, -0.48)) makePart("GuardTop", Vector3.new(1.0, 0.04, 0.08), Color3.fromRGB(215, 190, 85), Enum.Material.Metal, guardPlate, CFrame.new(0, 0.11, 0)) makePart("GuardBot", Vector3.new(1.0, 0.04, 0.08), Color3.fromRGB(215, 190, 85), Enum.Material.Metal, guardPlate, CFrame.new(0, -0.11, 0)) for i = 1, 80 do local x = -0.48 + (i - 1) * 0.0122 makePart("GuardNotch", Vector3.new(0.008, 0.21, 0.05), Color3.fromRGB(130, 110, 40), Enum.Material.Metal, guardPlate, CFrame.new(x, 0, 0)) end for i = 1, 4 do local xS = (i <= 2) and 1 or -1 local yS = (i % 2 == 1) and 1 or -1 makePart("GuardCorner", Vector3.new(0.10, 0.10, 0.10), Color3.fromRGB(200, 180, 80), Enum.Material.Metal, guardPlate, CFrame.new(xS * 0.48, yS * 0.10, 0)) makePart("GuardRivet", Vector3.new(0.03, 0.03, 0.03), Color3.fromRGB(220, 200, 100), Enum.Material.Metal, guardPlate, CFrame.new(xS * 0.32, yS * 0.07, 0), Enum.PartType.Ball) end makePart("GuardStud", Vector3.new(0.22, 0.22, 0.22), Color3.fromRGB(190, 170, 70), Enum.Material.Metal, guardPlate, CFrame.new(0, 0, 0)) makePart("GuardCore", Vector3.new(0.10, 0.26, 0.26), Color3.fromRGB(140, 120, 40), Enum.Material.Metal, guardPlate, CFrame.new(0, 0, 0), Enum.PartType.Cylinder) for i = 1, 48 do local x = -0.47 + (i - 1) * 0.02 makePart("GuardTooth", Vector3.new(0.014, 0.06, 0.06), Color3.fromRGB(215, 190, 85), Enum.Material.Metal, guardPlate, CFrame.new(x, 0.14, 0)) end local bladeRoot = makePart("BladeRoot", Vector3.new(0.14, 0.08, 1.5), Color3.fromRGB(228, 230, 238), Enum.Material.Metal, handle, CFrame.new(0, 0.055, -1.35)) for seg = 1, 50 do local t = seg / 50 local width = 0.135 - t * 0.08 local height = 0.075 - t * 0.042 local z = -0.08 - seg * 0.029 local center = makePart("BladeSeg", Vector3.new(width, height, 0.03), Color3.fromRGB(218 + seg * 2, 222 + seg * 2, 234 + seg * 2), Enum.Material.Metal, bladeRoot, CFrame.new(0, 0, z)) makePart("BladeTop", Vector3.new(width, 0.012, 0.03), Color3.fromRGB(200, 205, 215), Enum.Material.Metal, center, CFrame.new(0, height / 2, 0)) local cut = makePart("BladeCut", Vector3.new(width + 0.006, 0.010, 0.03), Color3.fromRGB(255, 255, 255), Enum.Material.Glass, center, CFrame.new(0, -height / 2, 0)) cut.Transparency = 0.05 makePart("BladeSideL", Vector3.new(0.008, height, 0.03), Color3.fromRGB(180, 185, 195), Enum.Material.Metal, center, CFrame.new(-width / 2, 0, 0)) makePart("BladeSideR", Vector3.new(0.008, height, 0.03), Color3.fromRGB(180, 185, 195), Enum.Material.Metal, center, CFrame.new(width / 2, 0, 0)) end for i = 1, 50 do local z = -0.15 - i * 0.029 makePart("Fuller", Vector3.new(0.045, 0.010, 0.025), Color3.fromRGB(120, 125, 135), Enum.Material.Metal, bladeRoot, CFrame.new(0, 0.025, z)) end for i = 1, 25 do local z = -0.2 - i * 0.055 makePart("Tooth", Vector3.new(0.05, 0.09, 0.04), Color3.fromRGB(180, 182, 192), Enum.Material.Metal, bladeRoot, CFrame.new(0, 0.07, z) * CFrame.Angles(math.rad(-18), 0, 0)) end for i = 1, 70 do local z = -0.2 - i * 0.019 makePart("Serrate", Vector3.new(0.06, 0.025, 0.015), Color3.fromRGB(200, 205, 215), Enum.Material.Metal, bladeRoot, CFrame.new(0, -0.055, z) * CFrame.Angles(math.rad(30), 0, 0)) end local tipBase = makePart("TipBase", Vector3.new(0.08, 0.05, 0.16), Color3.fromRGB(235, 238, 245), Enum.Material.Metal, bladeRoot, CFrame.new(0, 0, -1.55)) local tipMid = makePart("TipMid", Vector3.new(0.06, 0.04, 0.12), Color3.fromRGB(240, 242, 250), Enum.Material.Metal, tipBase, CFrame.new(0, 0, -0.11)) local tipEnd = makePart("TipEnd", Vector3.new(0.04, 0.03, 0.09), Color3.fromRGB(245, 248, 255), Enum.Material.Metal, tipMid, CFrame.new(0, 0, -0.08)) local tipPoint = makePart("TipPoint", Vector3.new(0.02, 0.02, 0.05), Color3.fromRGB(255, 255, 255), Enum.Material.Glass, tipEnd, CFrame.new(0, 0, -0.05)) tipPoint.Transparency = 0.05 for i = 1, 50 do local z = -0.5 - i * 0.025 makePart("Engrave", Vector3.new(0.09, 0.004, 0.006), Color3.fromRGB(85, 90, 100), Enum.Material.Metal, bladeRoot, CFrame.new(0, -0.038, z)) end for i = 1, 20 do local z = -0.55 - i * 0.045 makePart("Groove", Vector3.new(0.06, 0.006, 0.012), Color3.fromRGB(60, 0, 0), Enum.Material.Metal, bladeRoot, CFrame.new(0, -0.03, z)) end local partCount = 0 for _, v in ipairs(tool:GetDescendants()) do if v:IsA("BasePart") then partCount += 1 end end print("[SUPER KNIFE v7] Блоков в ноже:", partCount) tool.Parent = LP:WaitForChild("Backpack") local fx = workspace:FindFirstChild("KnifeFX") or Instance.new("Folder") fx.Name = "KnifeFX" fx.Parent = workspace local function bloodDrops(pos, count, force, spread) count = count or 120 force = force or 1 spread = spread or 120 for i = 1, count do local drop = Instance.new("Part") drop.Shape = Enum.PartType.Ball drop.Size = Vector3.new(math.random(4,14)/100, math.random(4,14)/100, math.random(4,14)/100) drop.Color = Color3.fromRGB(math.random(60, 160), 0, 0) drop.Material = Enum.Material.SmoothPlastic drop.CanCollide = false drop.Position = pos + Vector3.new(math.random(-15,15)/100, math.random(-15,15)/100, math.random(-15,15)/100) drop.Parent = fx local bv = Instance.new("BodyVelocity") bv.Velocity = Vector3.new( math.random(-spread, spread) / 100 * force, math.random(30, 160) / 100 * force, math.random(-spread, spread) / 100 * force) bv.MaxForce = Vector3.new(1e5, 1e5, 1e5) bv.Parent = drop task.delay(math.random(6,14)/10, function() if drop.Parent then local stain = Instance.new("Part") stain.Shape = Enum.PartType.Cylinder stain.Size = Vector3.new(0.02, math.random(4,10)/10, math.random(4,10)/10) stain.Color = Color3.fromRGB(math.random(50, 110), 0, 0) stain.Material = Enum.Material.SmoothPlastic stain.CanCollide = false stain.Anchored = true stain.CFrame = CFrame.new(drop.Position) * CFrame.Angles(0, 0, math.rad(90)) stain.Parent = fx Debris:AddItem(stain, 60) end end) Debris:AddItem(drop, 3) end end local function bloodSprayWalls(pos, radius) radius = radius or 25 for i = 1, 16 do local dir = Vector3.new(math.random(-100,100), math.random(-30,60), math.random(-100,100)).Unit local ray = Ray.new(pos, dir * radius) local hit, hitPos, normal = workspace:FindPartOnRay(ray, LP.Character) if hit then local splat = Instance.new("Part") splat.Size = Vector3.new(math.random(4,12)/10, 0.05, math.random(4,12)/10) splat.Color = Color3.fromRGB(math.random(60, 130), 0, 0) splat.Material = Enum.Material.SmoothPlastic splat.CanCollide = false splat.Anchored = true splat.CFrame = CFrame.new(hitPos + normal * 0.05, hitPos + normal) * CFrame.Angles(0, 0, math.random()*math.pi) splat.Parent = fx Debris:AddItem(splat, 40) end end end local function bloodJet(pos, duration, force) duration = duration or 5 force = force or 1 local jet = Instance.new("Part") jet.Size = Vector3.new(0.2, 0.2, 0.2) jet.Shape = Enum.PartType.Ball jet.Color = Color3.fromRGB(90, 0, 0) jet.Material = Enum.Material.Neon jet.CanCollide = false jet.Anchored = true jet.Transparency = 1 jet.Position = pos jet.Parent = fx local e1 = Instance.new("ParticleEmitter") e1.Texture = "rbxassetid://243098098" e1.Color = ColorSequence.new{ ColorSequenceKeypoint.new(0, Color3.fromRGB(180, 10, 10)), ColorSequenceKeypoint.new(0.5, Color3.fromRGB(120, 0, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(60, 0, 0))} e1.Size = NumberSequence.new{ NumberSequenceKeypoint.new(0, 0.40 * force), NumberSequenceKeypoint.new(1, 0.06)} e1.Transparency = NumberSequence.new{ NumberSequenceKeypoint.new(0, 0.02), NumberSequenceKeypoint.new(1, 1)} e1.Lifetime = NumberRange.new(0.9, 1.8) e1.Speed = NumberRange.new(12 * force, 26 * force) e1.SpreadAngle = Vector2.new(22, 22) e1.Rate = 180 e1.Acceleration = Vector3.new(0, -55, 0) e1.LightEmission = 0.35 e1.Parent = jet local e2 = Instance.new("ParticleEmitter") e2.Texture = "rbxassetid://243098098" e2.Color = ColorSequence.new(Color3.fromRGB(200, 20, 20)) e2.Size = NumberSequence.new(0.08) e2.Transparency = NumberSequence.new{ NumberSequenceKeypoint.new(0, 0.05), NumberSequenceKeypoint.new(1, 1)} e2.Lifetime = NumberRange.new(0.4, 0.9) e2.Speed = NumberRange.new(20 * force, 40 * force) e2.SpreadAngle = Vector2.new(60, 60) e2.Rate = 140 e2.Acceleration = Vector3.new(0, -70, 0) e2.Parent = jet local e3 = Instance.new("ParticleEmitter") e3.Texture = "rbxassetid://243098098" e3.Color = ColorSequence.new(Color3.fromRGB(80, 0, 0)) e3.Size = NumberSequence.new(0.5) e3.Transparency = NumberSequence.new{ NumberSequenceKeypoint.new(0, 0.1), NumberSequenceKeypoint.new(1, 1)} e3.Lifetime = NumberRange.new(1.2, 2.2) e3.Speed = NumberRange.new(6 * force, 14 * force) e3.SpreadAngle = Vector2.new(30, 30) e3.Rate = 60 e3.Acceleration = Vector3.new(0, -40, 0) e3.Parent = jet task.delay(duration, function() e1.Rate, e2.Rate, e3.Rate = 0, 0, 0 Debris:AddItem(jet, 2) end) end local function puddle(pos, sizeMax) local ray = Ray.new(pos + Vector3.new(0, 2, 0), Vector3.new(0, -20, 0)) local hit, hitPos = workspace:FindPartOnRay(ray, LP.Character) local groundY = hit and hitPos.Y or (pos.Y - 2.5) for layer = 1, 3 do local p = Instance.new("Part") p.Shape = Enum.PartType.Cylinder p.Size = Vector3.new(0.02, 0.3 + layer * 0.1, 0.3 + layer * 0.1) p.Color = Color3.fromRGB(60 + layer * 8, 0, 0) p.Material = Enum.Material.Glass p.Transparency = 0.15 + layer * 0.08 p.CanCollide = false p.Anchored = true p.CFrame = CFrame.new(Vector3.new(pos.X, groundY + 0.02 + layer * 0.01, pos.Z)) * CFrame.Angles(0, 0, math.rad(90)) p.Parent = fx local maxSz = (sizeMax or math.random(40, 80) / 10) + layer * 0.4 Tween:Create(p, TweenInfo.new(8, Enum.EasingStyle.Quad), { Size = Vector3.new(0.02, maxSz, maxSz)}):Play() Debris:AddItem(p, 100) end end local function spawnOrgan(pos, kind) local organ = Instance.new("Model") organ.Name = kind organ.Parent = workspace if kind == "Heart" then for i = 1, 40 do local b = Instance.new("Part") b.Shape = Enum.PartType.Ball b.Size = Vector3.new(math.random(4,9)/100, math.random(4,9)/100, math.random(4,9)/100) b.Color = Color3.fromRGB(math.random(120,170), math.random(10,40), math.random(10,40)) b.Material = Enum.Material.SmoothPlastic b.CanCollide = true b.CFrame = CFrame.new(pos) * CFrame.new((math.random()-.5)*.25,(math.random()-.5)*.25,(math.random()-.5)*.25) b.Parent = organ local bv = Instance.new("BodyVelocity") bv.Velocity = Vector3.new(math.random(-30,30)/10, math.random(20,60)/10, math.random(-30,30)/10) bv.Parent = b Debris:AddItem(b, 25) end elseif kind == "Brain" then for i = 1, 180 do local b = Instance.new("Part") b.Shape = Enum.PartType.Ball b.Size = Vector3.new(math.random(3,7)/100, math.random(3,7)/100, math.random(3,7)/100) b.Color = Color3.fromRGB(math.random(190,230), math.random(130,170), math.random(160,190)) b.Material = Enum.Material.SmoothPlastic b.CanCollide = true local theta = math.random() * math.pi * 2 local phi = math.random() * math.pi local r = math.random() * 0.2 b.CFrame = CFrame.new(pos + Vector3.new( math.sin(phi)*math.cos(theta)*r, math.sin(phi)*math.sin(theta)*r, math.cos(phi)*r)) b.Parent = organ local bv = Instance.new("BodyVelocity") bv.Velocity = Vector3.new(math.random(-40,40)/10, math.random(10,70)/10, math.random(-40,40)/10) bv.Parent = b Debris:AddItem(b, 25) end elseif kind == "Intestines" then for i = 1, 220 do local b = Instance.new("Part") b.Size = Vector3.new(math.random(4,8)/100, math.random(4,8)/100, math.random(4,8)/100) b.Color = Color3.fromRGB(math.random(180,220), math.random(120,160), math.random(150,180)) b.Material = Enum.Material.SmoothPlastic b.CanCollide = true local t = i / 220 b.CFrame = CFrame.new(pos) * CFrame.new(math.sin(t*22)*0.35, -t*0.45, math.cos(t*22)*0.35) b.Parent = organ Debris:AddItem(b, 25) end elseif kind == "Lungs" then for i = 1, 80 do local b = Instance.new("Part") b.Shape = Enum.PartType.Ball b.Size = Vector3.new(math.random(4,8)/100, math.random(4,8)/100, math.random(4,8)/100) b.Color = Color3.fromRGB(math.random(180,210), math.random(140,170), math.random(150,180)) b.Material = Enum.Material.SmoothPlastic b.CanCollide = true b.CFrame = CFrame.new(pos) * CFrame.new((math.random()-.5)*.35,(math.random()-.5)*.3,(math.random()-.5)*.35) b.Parent = organ Debris:AddItem(b, 25) end elseif kind == "Liver" then for i = 1, 60 do local b = Instance.new("Part") b.Size = Vector3.new(math.random(5,9)/100, math.random(5,9)/100, math.random(5,9)/100) b.Color = Color3.fromRGB(math.random(120,160), math.random(40,70), math.random(30,60)) b.Material = Enum.Material.SmoothPlastic b.CanCollide = true b.CFrame = CFrame.new(pos) * CFrame.new((math.random()-.5)*.3,(math.random()-.5)*.25,(math.random()-.5)*.3) b.Parent = organ Debris:AddItem(b, 25) end elseif kind == "Skull" then for i = 1, 30 do local a = math.rad(i * 12) local b = Instance.new("Part") b.Shape = Enum.PartType.Ball b.Size = Vector3.new(5/100, 5/100, 5/100) b.Color = Color3.fromRGB(230, 225, 210) b.Material = Enum.Material.Sand b.CanCollide = true b.CFrame = CFrame.new(pos + Vector3.new(math.cos(a)*.16, math.sin(a)*.16, 0)) b.Parent = organ Debris:AddItem(b, 30) end for i = 1, 20 do local b = Instance.new("Part") b.Size = Vector3.new(4/100, 6/100, 5/100) b.Color = Color3.fromRGB(220, 215, 200) b.Material = Enum.Material.Sand b.CanCollide = true b.CFrame = CFrame.new(pos + Vector3.new(-0.15+i*0.015, -0.16, 0)) b.Parent = organ Debris:AddItem(b, 30) end end local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://9120386436" sound.Volume = 1 sound.Parent = organ sound:Play() Debris:AddItem(organ, 25) end local function severLimb(char, limbName, force) local limb = char:FindFirstChild(limbName) if not limb then return end local origin = limb.Position limb.Parent = workspace limb.CanCollide = true limb.Anchored = false limb.Massless = false limb.Velocity = Vector3.new( math.random(-60,60)/10, math.random(70,150)/10, math.random(-60,60)/10) * (force or 1) limb.RotVelocity = Vector3.new( math.random(-50,50)/10, math.random(-50,50)/10, math.random(-50,50)/10) limb.Color = Color3.fromRGB(math.random(60,110), 0, 0) Debris:AddItem(limb, 20) bloodJet(origin, 4, 1.0) bloodDrops(origin, 80, 1.3, 120) bloodSprayWalls(origin, 20) end local function dismember(victim) if not victim or not victim.Character then return end local char = victim.Character local hum = char:FindFirstChildOfClass("Humanoid") local hrp = char:FindFirstChild("HumanoidRootPart") local head = char:FindFirstChild("Head") if not hrp then return end for _, m in ipairs(char:GetDescendants()) do if m:IsA("Motor6D") or m:IsA("Weld") or m:IsA("JointInstance") then m:Destroy() end end local neckPos = head and head.Position or (hrp.Position + Vector3.new(0, 1.5, 0)) spawnOrgan(neckPos, "Skull") spawnOrgan(neckPos + Vector3.new(0, 0.3, 0), "Brain") severLimb(char, "Head", 1.6) task.wait(0.06) severLimb(char, "Left Arm", 1.4) severLimb(char, "Right Arm", 1.4) task.wait(0.06) severLimb(char, "Left Leg", 1.2) severLimb(char, "Right Leg", 1.2) task.wait(0.06) for _, n in ipairs({"LeftHand","RightHand","LeftFoot","RightFoot"}) do severLimb(char, n, 1.0) end spawnOrgan(hrp.Position + Vector3.new(0, -0.3, 0), "Intestines") spawnOrgan(hrp.Position + Vector3.new(0, 0.2, 0), "Heart") spawnOrgan(hrp.Position + Vector3.new(0.3, 0.3, 0), "Lungs") spawnOrgan(hrp.Position + Vector3.new(-0.3, 0, 0), "Liver") bloodJet(neckPos, 8, 2.0) bloodDrops(neckPos, 250, 1.8, 200) bloodSprayWalls(neckPos, 30) local stump = Instance.new("Part") stump.Size = Vector3.new(0.6, 0.45, 0.6) stump.Color = Color3.fromRGB(100, 5, 5) stump.Material = Enum.Material.SmoothPlastic stump.CanCollide = false stump.Anchored = true stump.Position = neckPos stump.Parent = fx Debris:AddItem(stump, 25) task.spawn(function() for i = 1, 20 do puddle(hrp.Position + Vector3.new(math.random(-35,35)/10, 0, math.random(-35,35)/10)) task.wait(0.25) end end) task.spawn(function() for i = 1, 40 do for _, name in ipairs({"Head","Left Arm","Right Arm","Left Leg","Right Leg"}) do local part = workspace:FindFirstChild(name) if part and part.Parent then bloodDrops(part.Position, 3, 0.5, 30) end end task.wait(0.08) end end) if hum then hum.Health = 0 end end local equipped, grabbed, clickCount, lastClick = false, nil, 0, 0 local slice = Instance.new("Sound") slice.SoundId = "rbxassetid://9120386436" slice.Volume = 0.9 slice.Parent = tool local squish = Instance.new("Sound") squish.SoundId = "rbxassetid://4736035390" squish.Volume = 1.2 squish.Parent = tool tool.Equipped:Connect(function() equipped = true end) tool.Unequipped:Connect(function() equipped = false if grabbed and grabbed.Character then local h = grabbed.Character:FindFirstChildOfClass("Humanoid") if h then h.WalkSpeed = 16; h.JumpPower = 50 end end grabbed, clickCount = nil, 0 end) mouse.Button1Down:Connect(function() if not equipped then return end local tgt = mouse.Target if not tgt then return end local ch = tgt:FindFirstAncestorOfClass("Model") if not ch then return end local plr = Players:GetPlayerFromCharacter(ch) if not plr or plr == LP then return end local now = tick() if now - lastClick > 1.2 then clickCount = 0 end lastClick = now clickCount += 1 if clickCount == 1 then grabbed = plr local myH = LP.Character and LP.Character:FindFirstChild("HumanoidRootPart") local tH = plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") if myH and tH then local look = CFrame.new(myH.Position, tH.Position) myH.CFrame = CFrame.new(myH.Position) * (look - look.Position) end elseif clickCount == 2 then slice:Play() elseif clickCount >= 3 then slice:Play() squish:Play() dismember(plr) clickCount, grabbed = 0, nil end end) RunService.Heartbeat:Connect(function() if not grabbed or not grabbed.Character then return end local myH = LP.Character and LP.Character:FindFirstChild("HumanoidRootPart") local vH = grabbed.Character:FindFirstChild("HumanoidRootPart") if not myH or not vH then return end local np = myH.Position + myH.CFrame.LookVector * 2.2 vH.CFrame = CFrame.new(np, np + myH.CFrame.LookVector) end) UIS.InputBegan:Connect(function(input, gpe) if gpe then return end if input.KeyCode == Enum.KeyCode.Q and grabbed then local h = grabbed.Character and grabbed.Character:FindFirstChildOfClass("Humanoid") if h then h.WalkSpeed = 16; h.JumpPower = 50 end grabbed, clickCount = nil, 0 end end) print("[SUPER KNIFE v7] Готов. Блоков:", partCount, "| ЛКМ x3 = расчленение с органами | Q = отпустить.")